Naomi,
An approach to creating planes with contour maps is:
1. Triangulate the spot heights using perhaps the Delaunay Triangulation
method
2. Interpolate the heights from the triangles to determine isolines
3. Render the 2D birds-eye view onto a BufferedImage
4. Pass the BufferedImage to an Image
Hi,
J3D doesn't supports this directly. But there is a library for boolean
operations at http://www.geocities.com/danbalby/
Possibly this is a starting point for you.
Michael
On Tue, 27 Jan 2004 12:32:02 -0500, Naomi Greenberg <[EMAIL PROTECTED]>
wrote:
I am looking for some guidance. I need to
how to make a NURB surface in java 3d using directx...
Are there any algos available online ?
On Wed, 28 Jan 2004 GOBE HOBONA wrote :
>Naomi,
>
>An approach to creating planes with contour maps is:
>1. Triangulate the spot heights using perhaps the Delaunay Triangulation
>method
>2. Interpolate th
Naomi,
I seem to remeber reading an article in the C/C++ Users Journal (CUJ)
about three years ago about rendering 3D contour plots using OpenGL. The
trick was to use a 1-dimensional, 1-bit texture map oriented
perpendicular to the map plane. The texture consisted of zero bits
between the contours
Robert Smallshire wrote:
I seem to remeber reading an article in the C/C++ Users Journal (CUJ)
about three years ago about rendering 3D contour plots using OpenGL. The
trick was to use a 1-dimensional, 1-bit texture map oriented
perpendicular to the map plane. The texture consisted of zero bits
be