Flavius wrote:
normally the camera starts at (0,0,0) right?
is there a way to change this?
thanx
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Ok, the whole system functions now, but there is a serious memory issue.
The program ready for webstart distribution (using resources) leaves a
footprint of over 150mb in memory,
My original program, which is identical apart from loading the textures
in the traditional (non-resource) way only requi
Yes, I also think this is what you're looking for.
The field of view relates to the focal length of the lens,
in photography (in case that helps). Wider lenses (with wider
fields of view) give an impression of space, and make
distances from the camera seem larger. Inside a small space
like a room,
Ben,
What you're probably seeing is the caching of the textures (greatly
speeds up loading of multiple models that use the same textures). I'd
have to double check, I wasn't sure I'd actually released the caching
version as a public release (we use it ourselves for Pernica).
- John Wright
Starfi
Hi to everyone,
Well, I just received the following error message.
I am not that deep into Java3D to understand everything.
My java3d program i very large,so i cannot post it. it works
fine with test data and now i made the first attemp with large data.
It executes some hours perfect until this er
yeah this is it...great...thanx a lot guys =)
Flavius
From: Ashton Mason <[EMAIL PROTECTED]>
Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] "shrinking" the camera
Date: Mon, 2 Feb 2004 11:06:36 -
Yes, I also think this is what yo
Just a very quick note:
In our experience, changing the field of view is preferable to scaling
the model because if you ever run the code in a VR environment, scaling
produces some undesired results, especially for architectural models :-)
Flavius Alecu wrote:
yeah this is it...great...thanx a lo
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