Yeah I've noticed that =)
Well, it works fine by fiddling with the field of view...the only problem
now is that when move the mouse to navigate...everything moves by really
fast. I understand that's the effect of decreasing teh field of view...but I
think I should do something about the navigatio
Yes, in the default behaviours like Orbit, etc. there are methods like
public void *setRotFactors*(double xfactor, double yfactor)
That adjust how much a mouse movement affects the scene.
Flavius Alecu wrote:
Yeah I've noticed that =)
Well, it works fine by fiddling with the field of view...th