Hello!
I have followed this disscussion with alot of interest. The conclusion seems
to be that to be able to run a 3D-applet in a webbrowser you have to install
a 3D-java-plugin.
But I tried this excelent game (se link below), by Tonny Espeset, at a
computer that I am absolutly sure that has NO 3
> Hello!
>
> I have followed this disscussion with alot of interest. The conclusion
> seems
> to be that to be able to run a 3D-applet in a webbrowser you have to
> install
> a 3D-java-plugin.
>
> But I tried this excelent game (se link below), by Tonny Espeset, at a
> computer that I am absolutly
Hi,
I want to know if it is possible for a Java 3d program to read 3D
objects from a PovRay file and manipulate them using the Java 3D program,
just like it can be done with a VRML file format. If so, how?
Thanks.
_
Create your own
It appears that you want to substitute the existing BufferedImage in
ImageComponent2D with a new one. If that is what it is, then setting the
ALLOW_IMAGE_(READ)/WRITE capabilities on the ImageComponent2D and doing
imagecomponent2D.set( theNewBufferedImage ) at run time will be all that is
required
Hello all!
I have troubles with Linux Java3D. I'm creating a program using Java3D, on
Windows 200 it has 400-450 FPS performance (I measure it with slightly
modified Canvas3D with rewrited postSwap()). But under Linux this program
shows only 20-30 FPS :(). Why?
My configuration: Mandrake Linux 9.0,
Maxim Tugai wrote:
I have troubles with Linux Java3D. I'm creating a program using Java3D, on
Windows 200 it has 400-450 FPS performance (I measure it with slightly
modified Canvas3D with rewrited postSwap()). But under Linux this program
shows only 20-30 FPS :(). Why?
Since monitors cannot refres
What do you get when you execute glxinfo - is direct rendering enabled?
If not, check the module agpgart and the XFree86-configuration if the
radeon driver is used.
Le Fri, 13 Feb 2004 12:51:08 -0700, Maxim Tugai <[EMAIL PROTECTED]> a
écrit:
Hello all!
I have troubles with Linux Java3D. I'm creati
also, I would update your drivers on Linux...I know for NVIDIA CARDS at
least I had to update drivers after
installing Mandrake. One quick test of your graphics is to run the
'tuxracer' game...if you have very slow
movement then the graphics is the cause.
Mario
Mariusz Zaczek
NASA - Johnson S
>Turn Vsync back on on Windows and see how the number change.
How I can do this?
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Maxim Tugai wrote:
Turn Vsync back on on Windows and see how the number change.
How I can do this?
It will be in your monitor graphics settings. So click on the desktop,
get your graphics settings dialog, go to the advanced setup and dig
through there. The exact switch tends to vary by video card
Moin
> How I can do this?
turn it off in Linux:
export LIBGL_THROTTLE_REFRESH=0
You probably don't have DRI & DRM enabled or Mesa is not working with them.
To test mesa:
If glxinfo does not output a line like:
"OpenGL renderer string: Mesa DRI Radeon 20030328 AGP 4x x86/MMX+/3DNow!+/SSE
TCL"
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