Re: [JAVA3D] Lawrence Love/MSCsoftware is out of the office.

2004-03-08 Thread T.J.Hunt
You are an idiot. If you set an "out of office message", either: 1) use decent software that does not send such messages in reply to posts sent through mailing lists, or 2) unsubscribe from list before going on holiday. Simple email etiquette. Tim. > -Original Message- > From: Lawr

[JAVA3D] setCoordinate() memory leak

2004-03-08 Thread Peter Zellner
Hi! We have a problem using the GeometryArray.setCoordinate(...) method: We use "virtual vertices" which are simple PointArrays with only one coordinate encapsulated in a Shape3D object, to manage several vertices of a complex geometry. The intention of this is to get different vertices pickable

Re: [JAVA3D] Lawrence Love/MSCsoftware is out of the office.

2004-03-08 Thread Ghislain DZOU
Don't threat others as idiot - Original Message - From: "T.J.Hunt" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, March 08, 2004 10:43 AM Subject: Re: [JAVA3D] Lawrence Love/MSCsoftware is out of the office. You are an idiot. If you set an "out of office message", either: 1)

Re: [JAVA3D] Creating Stereo Images

2004-03-08 Thread Greg Hopkins
Hi Bob Gray, Java3D.org has examples of creating red/green images (for use with glasses) and stereoscopic pairs (for use with stereoscopes). Take a look at: http://www.java3d.org/Stereo.html http://www.java3d.org/StereoGirl.html http://www.java3d.org/RedGreenGriffin.html http://www.java3d.org/Red

Re: [JAVA3D] Why are you using this subjet-line ?

2004-03-08 Thread pumpkin
Moien On Sunday 07 March 2004 21:16, you wrote: > how do u rotate a cylinder? i used rotX for a cube but it doesn't seem to > have any effect on a cylinder TransformGroup TG = new TransformGroup(); Transform3D TR3D = new Transform3D(); //one of: TR3D.rotX(0.5); TR3D.rotY(0.5); TR3D.rotZ(0.5);

Re: [JAVA3D] setCoordinate() memory leak

2004-03-08 Thread Paul Byrne
Hi Peter, Please send us a small test case that reproduces this problem and we will investigate. Rgds Paul -- Paul Byrne Email : [EMAIL PROTECTED] Sun Microsystems Advanced Development, CTO office -

[JAVA3D] how to fit geometry to canvas3D ?

2004-03-08 Thread Maxim Tugai
Hi all. Here is the problem: I have a geometry and I want to place it to scenegraph in such way that it will fit a canvas. Do you know any formulas/methods of projection/scaling/etc to perform this in java3D? === To unsubscrib

[JAVA3D] Java 3D FAQ Weekly Posting (08 Mar 2004)

2004-03-08 Thread The Java 3D FAQ
The Java 3D Frequently Asked Questions list for Monday March 8 2004 This is a posting of topics covered in the Java 3D FAQ. The answers to these questions are kept at: http://www.j3d.org/faq Please consult this list and the web site before asking questions on the mailing list. If there

[JAVA3D] mnstarfire 3ds loader problems

2004-03-08 Thread Flavius
Hi, I've got a problem when I'm loading 3ds models, exported from 3d studio max, into my java app. When I look at the modell in max, everything seems fine...when I render the object, everything seems fine. when I export the 3ds modell, everything seems fine...when I load the model into my java a

Re: [JAVA3D] mnstarfire 3ds loader problems

2004-03-08 Thread Michael Pfeiffer
How about a picture? I can't really imagine what you mean exactly with "some parts disappear". On Mon, 8 Mar 2004 16:09:05 -0700, Flavius <[EMAIL PROTECTED]> wrote: Hi, I've got a problem when I'm loading 3ds models, exported from 3d studio max, into my java app. When I look at the modell in max,

Re: [JAVA3D] mnstarfire 3ds loader problems

2004-03-08 Thread Rolf Gabler-Mieck
hi Flavius sounds as a back-face culling problem I'm not sure if you can diable this during loadingmaybe use a vrml export and set solid false good night rolf Flavius wrote: Hi, I've got a problem when I'm loading 3ds models, exported from 3d studio max, into my java app. When I look at the m

Re: [JAVA3D] mnstarfire 3ds loader problems

2004-03-08 Thread John Wright
Possible problems: 1) Using animation - if there is time related information when you export it to 3DS this information is not read by our loader and thus can result in visual issues. 2) Using some tools (like "mirror") in 3D Studio Max somehow generates data that our loader doesn't understand