[JAVA3D] AW: [JAVA3D] What happened?

2004-04-14 Thread Eike Tauscher
Hi there, I agree with Mr. Tugai. I have similar problems implementing a research project. I think we speak about different issues. Big model with standing geometry and only one TransformGroup will work well. The memory leak occurs, if you change the geometry as well as transformations during runt

[JAVA3D] Object File ?

2004-04-14 Thread Robert Gomez-Reino Garrido
Hi All, I would like to create an application that will create control rooms with hundreds of racks(with crates inside). This racks, their geometry and position, are stored in a database. I would like to create an object Rack with the 3DS and store it in a format(suggestions??) so that afterwards I

Re: [JAVA3D] AW: [JAVA3D] What happened?

2004-04-14 Thread N. Vaidya
When a BranchGroup is detached, Java 3D will not let go of the memory retained by that BranchGroup. The workaround, and a pretty dumb one at that, I've devised is to simply attach and detach a dummy BranchGroup to flush out the retained memory. And this has been acknowledged by Kelvin Chung as an e

Re: [JAVA3D] AW: [JAVA3D] What happened?

2004-04-14 Thread M. Pfeiffer
To make that clear: the method you described helps to free memory at the detached BranchGroups formely parent? N. Vaidya schrieb: > When a BranchGroup is detached, Java 3D will not let go > of the memory > retained by that BranchGroup. The workaround, and a > pretty dumb one at that, > I've devis

Re: [JAVA3D] AW: [JAVA3D] What happened?

2004-04-14 Thread N. Vaidya
Hmmm...I think it is something like this. Suppose I've a live BranchGroup which is the parent of a subgraph containing possibly other Groups and, in particular, Shape3D's with possibly many Appearances and Geometries. If I detach this BranchGroup then my experience has been that the memory corresp

[JAVA3D] AW: [JAVA3D] AW: [JAVA3D] What happened?

2004-04-14 Thread Eike Tauscher
...sounds interesting. I will try it, to get the memory back. Do you know something about the TransformGroup problem? I have created a basic class called Object3D sub-classed from TransformGroup. Inside a two dimensional view, the user can move a point (or more...), by dragging. The 3D shape of thi

Re: [JAVA3D] AW: [JAVA3D] AW: [JAVA3D] What happened?

2004-04-14 Thread N. Vaidya
Have you tried invoking the GC ? - repeatedly and successively ? Though the GC has a mind of its own, I've found that it usually responds if you coax it well enough :). And about the e-mail link, and based on its findings with the profiler, I can only surmise that there is either a genuine memory

Re: [JAVA3D] AW: [JAVA3D] AW: [JAVA3D] What happened?

2004-04-14 Thread N. Vaidya
Eike, Just to add to my previous e-mail I did read that you're not creating any new objects. But mentioned the GC because getting and setting the Transform3D probably creates copies. But I wonder if that would lead to a 20MB memory leak since you seem to be doing the updates manually. Vaidy

[JAVA3D] AW: [JAVA3D] AW: [JAVA3D] AW: [JAVA3D] What happened?

2004-04-14 Thread Eike Tauscher
Yes, I've tried to call the GC manually - with no result. I've stopped at the moment the Java3D part, because the memory usage is too high. Probably I can improve the code, but I will have in the final model something like 5000 objects. JOGL has a footprint with same objects of 25MB instead of 70MB

Re: [JAVA3D] AW: [JAVA3D] AW: [JAVA3D] What happened?

2004-04-14 Thread Chien Yang
Eike, Without seeing your program, here is my guess to the problem you having. In general, Java 3D operates via message passing.Imagine you have a user thread, that isn't bounded by the j3d frame rate, transmitting TG change requests to j3d. It is very likely that the user thread is

Re: [JAVA3D] AW: [JAVA3D] AW: [JAVA3D] AW: [JAVA3D] What happened?

2004-04-14 Thread Chien Yang
Eike, If you are updating the scene faster than the frame rate, calling GC mamually will not help. The reason is that j3d has a memory manager for recycling objects to minmize GC, but this manager is a little too greedy. Here is the bug report, and it apply to all scene update operations :

Re: [JAVA3D] AW: [JAVA3D] AW: [JAVA3D] AW: [JAVA3D] What happened?

2004-04-14 Thread N. Vaidya
Chien, Eike's updates are made by user gesture. Wonder if he could be doing that continuously at a rate faster than the FPS to produce a ~20MB leak. The diagnosis for the problem mentioned in his e-mail link does seem to be correct. Agreed a testcase would help ! Regards Vaidya >On Wed, 14 Ap

Re: [JAVA3D] AW: [JAVA3D] AW: [JAVA3D] AW: [JAVA3D] What happened?

2004-04-14 Thread Michael Pfeiffer
Also when these updates are triggered external - why could it be useful to handle more "gestures" than can be displayed? If these data aren't used anywhere else this sounds a little bit like wasting computing power. And in case they are used elsewhere wouldn't it be possible to compute all data but

Re: [JAVA3D] AW: [JAVA3D] AW: [JAVA3D] AW: [JAVA3D] What happened?

2004-04-14 Thread N. Vaidya
Good point ! you're thinking of something like a queue where messages get stacked and only the latest one is grabbed between frame updates and then the queue is cleared up ? My guess - just a plain guess - as to why such a thing hasn't been conceived is probably because separate queues don't exist

Re: [JAVA3D] What happened?

2004-04-14 Thread Maxim Tugai
>Just to give you an idea about the dimensions: >My biggest scene uses more than 500 Shape3Ds, every with at least one >BranchGroup and one TransformGroup (and of course some are textured). >With some additional Groups which organize the data that makes much >more than 1500 elements directly within

Re: [JAVA3D] AW: [JAVA3D] AW: [JAVA3D] AW: [JAVA3D] What happened?

2004-04-14 Thread Michael Pfeiffer
Exactly. Every thing else sounds like a program design problem. This queue also would allow it to send all data to the (fictious?) other receiver of the data and only the necessary amount to J3D. On Wed, 14 Apr 2004 13:51:07 -0600, N. Vaidya <[EMAIL PROTECTED]> wrote: Good point ! you're thinking

[JAVA3D] Memory leakage when detaching content (was: [JAVA3D] What happened?)

2004-04-14 Thread Andre Bialojahn
From: N. Vaidya Sent: Wednesday, April, 14th, 2004 20:47 Dear all, > [Memory leakage in J3D] As I have just spent two bitter weeks searching for and trying to identify this issue a little better, I might be of a little help, there. My application's requirements are that I have a relatively

[JAVA3D] How to pick right?

2004-04-14 Thread Andre Bialojahn
Dear all, as I already mentioned in the other post regarding getting rid of the memory leakage, I have a problem with picking in my application: Whatever I do, it doesn't come out right and the PickResults don't seem to differ much, whether I use .getNode(PickResult.TRANSFORM_GROUP) or ...(GROUP)

[JAVA3D] How to select a facet

2004-04-14 Thread MUNDE SANDEEP VIJAYKUMAR
Hi, how to identify the facet selected by the user by clicking on the canvas? thanking you === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general he

Re: [JAVA3D] AW: [JAVA3D] AW: [JAVA3D] AW: [JAVA3D] What happened?

2004-04-14 Thread Chien Yang
Yes, this is called message compaction and j3d did use this technique for the case of TG update. But doing this inside j3d will not totally eliminate the problem as j3d's threads are bounded by the frame rate., esp. when the TG message rate >> the frame rate. - Chien Yang Java 3D, Sun Microsystems