On Sat, 17 Apr 2004 21:47:52 +0100, T Nygren <[EMAIL PROTECTED]> wrote:
Or alternatively, is there a way to smooth over different groups so that
I'll
end up with smooth edges when I split the object up?
That sounds like the data you have loaded don't contain Normals. So it
would be a possibility t
Thanks Michael,
The NormalGenerator works within geometry groups (as long as I set the
creaseAngle properly), but there's no way to get rid of the hard edge between
geometry groups, is there?
The reason I need to keep different parts of the objects in different groups is
that the colors/textures
Yes thats true, if you are using different geometries, you can't do
smoothing between them. I don't know what you want to do exactly but there
is a possibility to add per-vertex color information to a Geomentry so
that it results in one 3D-object with different colors and smooth edges.
Michael
On
Fantastic!
That's the kind of the alternative I was hoping for... Are there any on-line
examples of this?
T
Quoting Michael Pfeiffer <[EMAIL PROTECTED]>:
> Yes thats true, if you are using different geometries, you can't do
> smoothing between them. I don't know what you want to do exactly but
If the Wavefront object contains normals, then you shouldn't need to use any
NormalGenerator. Just create the surface normals from within 3ds and export
the file *with normals*.
Cheers,
Florin
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