Re: [JAVA3D] Smoothing over different groups

2004-04-18 Thread Michael Pfeiffer
On Sat, 17 Apr 2004 21:47:52 +0100, T Nygren <[EMAIL PROTECTED]> wrote: Or alternatively, is there a way to smooth over different groups so that I'll end up with smooth edges when I split the object up? That sounds like the data you have loaded don't contain Normals. So it would be a possibility t

Re: [JAVA3D] Smoothing over different groups

2004-04-18 Thread T Nygren
Thanks Michael, The NormalGenerator works within geometry groups (as long as I set the creaseAngle properly), but there's no way to get rid of the hard edge between geometry groups, is there? The reason I need to keep different parts of the objects in different groups is that the colors/textures

Re: [JAVA3D] Smoothing over different groups

2004-04-18 Thread Michael Pfeiffer
Yes thats true, if you are using different geometries, you can't do smoothing between them. I don't know what you want to do exactly but there is a possibility to add per-vertex color information to a Geomentry so that it results in one 3D-object with different colors and smooth edges. Michael On

Re: [JAVA3D] Smoothing over different groups

2004-04-18 Thread T Nygren
Fantastic! That's the kind of the alternative I was hoping for... Are there any on-line examples of this? T Quoting Michael Pfeiffer <[EMAIL PROTECTED]>: > Yes thats true, if you are using different geometries, you can't do > smoothing between them. I don't know what you want to do exactly but

Re: [JAVA3D] Smoothing over different groups

2004-04-18 Thread Florin Herinean
If the Wavefront object contains normals, then you shouldn't need to use any NormalGenerator. Just create the surface normals from within 3ds and export the file *with normals*. Cheers, Florin -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] Behalf Of T