Hi everyone,
I am a newbie in Java3D. Ive successfully interfaced a 5DT dataglove and a Polhemus Insidetrak 6DOF magnetic tracker with Java3D via JNI. It works fine but I have had problems trying to translate and rotate any virtual object using my glove.
How can I attach an movable virtual
As a follow-on to this, I found through OptimizeIt that
javax.media.j3d.MasterControl has an element called regUniverseList, an
unordered list of the SimpleUniverses I create. It appears to me that when
I run cleanup() on one of the SimpleUniverse instances, the universe is not
removed from this l
Chien Yang,
Here is the code. It mostly comes from the code of bug 4910683 submitted by Peter
Antoniac(Thanks goes to him:-) Until I carefully read through this piece of code have
I realized we are having the same problem, forgive me, anyway, I am a newcomer to
j3d.), What I have changed is
csec> Chien Yang,
csec> Here is the code. It mostly comes from the code of bug 4910683
csec> submitted by Peter Antoniac(Thanks goes to him:-) Until I carefully
csec> read through this piece of code have I realized we are having the
csec> same problem, forgive me, anyway, I am a newcomer to j3d
I have an image with alpha values set pixel by pixel for the background
color, that I want to place in the face of a flat box, and have only the
background transparent. Despite all possible combinations on the
TransparencyAttributes, I get the whole image transparent, except if the
mode is set to N
Samuel and Peter,
Looks like a logic bug in the test program. You are detaching
the parent of your armingNode.
pLocale
|
pBGroup <--- detach this node.
|
pTGroup <--- Collision armingNode.
|
pBox
- Chien.
Peter Antoniac wrote:
csec
Chien and Peter:
What I want to do is to replace the whole scene graph by another one. Without
collision behavior as descendant of the root, I can do it. But if there are collision
behavior nodes exist, I will encounter this exception. How can I achieve my goal? Do
you have any suggestions? I