Hello,
I am using J3DGraphics2D to draw over my canvas. It is implemented such that
I draw into a buffered image, then draw this buffered image on the canvas
using J3DGraphics2D.drawAndFlushImage(...).
I found that if I draw directly using the graphics from
Canvas3D.getGraphics2D(), the 2D drawin
thank you for
replying my message.
I have lots of problem with this thesis project, I need your
help , like i have to rotate an arm by the angles given from the user as an
input to a destination.
I have to calculate all the
mathematical thing by my self. Waiting
for your answers.. th
you want someone to do it for you. isnt it ?
-Message d'origine-De :
Alp Yilancioglu <[EMAIL PROTECTED]>À : [EMAIL PROTECTED]
<[EMAIL PROTECTED]>Date :
lundi 24 mai 2004 13:53Objet : [JAVA3D] robot arm
simulation
thank you for
replying my message.
I have
Alp Yilancioglu wrote:
thank you for replying my message.
I have lots of problem with this thesis project, I need your help ,
like i have to rotate an arm by the angles given from the user as an
input to a destination.
I have to calculate all the mathematical thing by my self. Waiting for
your answ
I
think you said it best. You have to calculate all the mathematical thing
by your self. When you have a specific Java3D question then I'm sure
people will be more willing to help you. To the extent of my Java3D
knowledge, there isn't anything like you describe to do your thesis for
you.
Mike Pilone wrote:
Hello,
I am using J3DGraphics2D to draw over my canvas. It is implemented such that
I draw into a buffered image, then draw this buffered image on the canvas
using J3DGraphics2D.drawAndFlushImage(...).
I found that if I draw directly using the graphics from
Canvas3D.getGraphics2D
yo robot arm simulation.
here is afile that does it with vrml.. i
know its not java3d. but i am working on getting it sorted. mybe this is all you
need if you just want to win friends and influence your unlce i mean.
as far as i am concerned. there is a whole
lot of work to get this c
Hi,
If you must move the hand FROM a XYZ origin position
TO a X'Y'Z' target position you need a Inverse
Kinematics (IK) solver to calculate the shoulder &
elbow angles. The in-between angles can be
interpolated, or run the solver each frame elapse
using a small step for hand translation. This is h
oh oh
I forgot this nice source :
http://fivedots.coe.psu.ac.th/~ad/jg/
see chapters 11 & 11.5 (PDF & source code available)
Alessandro
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Hi again, thank you for
your attention for my project..
I am a computer science student ,
and as I said this is my thesis project ;I know java GUI but ı don’t know
java3d
I am in trouble with this stuation,
and I am supposed to write this code in java3d
i know the mathematical
yo.
we all got little projects going here
and there. if you want to specialise in any
particular one you got to put the time
in.
cush
- Original Message -
From:
Alp
Yilancioglu
To: [EMAIL PROTECTED]
Sent: Tuesday, May 25, 2004 12:08
AM
Subject: [JAVA3D] Robo
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