This probably isn't the answer you want, but I would suggest talking to
Apple or some Apple J3D forum. As far as I know Apple maintains their port.
-mike
-Original Message-
From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]
On Behalf Of Jeroen Lapre'
Sent: Wednesday, July 28
Hi Folks,
How are you?
I have a small question, which is as follows
There is a scene loaded using OBJ loader, I want to display just the part of
the scene not the complete scene. So can anybody suggest me some
ideas/psuedo code to achieve this.
Thanks and regards!
Abhi...
"the part" is not very specific. Without the knowledge aboput the scenes
structure its nearly impossible to find out what should be displayed.
On Thu, 29 Jul 2004 17:19:50 +0100, Abhijit Parkhi
<[EMAIL PROTECTED]> wrote:
Hi Folks,
How are you?
I have a small question, which is as follows
There is a
Silvano,
In the link below there is a tool to help you define your desired appearance.
It generates source code with your appearance settings :
AppearanceEditor
http://planeta.terra.com.br/educacao/alessandroborges/java3d.html
Alessandro
--- Serge Bernier <[EMAIL PROTECTED]> escreveu:
> Futher
Hi, Abhijit
I am fine, thank you ;)
If your loaded object has named parts you can grab them by using :
Hashtable table = scene.getNamedObjects();
Dispose objects you do not need , and add the others to you scene graph.
Note:
OBJ models result in Shape3D objects, and VRML models result in Trans
i dont think it makes sense to fragment the j3d mailing list... even if
apple does maintain their own lists...
they should participate in THIS forum.
anyways... fonts are tricky/nasty sometimes.
unless you explicitly package fonts with your source code, and thes
explicitly use THOSE fonts, you are
PS
i am also running java and java3d on my NEW APPLE POWERBOOK 17!!!
it rocks. my dell inspiron stinks.
yes, there are minor issues that arise... theyll be dealt with in time.
ian
On Jul 29, 2004, at 4:13 AM, Mike Pilone wrote:
This probably isn't the answer you want, but I would suggest talking
Hi,
I wrote an Applet that reads and displays VRML
files. Everything is fine when the .wrl file is no larger than about 5MB. But when
the total size of the .wrl file and it’s .jpg texture excess 5MB, the JVM
will always throw a “outOfMemory” exception. I’m sure the
physical memory is suf
try to launch java -ms300m .. where 300 mb is
the maximum heap size that you want for the applet (or application) . Of course
your memory demand can be different...
Hope this helps
Roberto
- Original Message -
From:
jinping
To: [EMAIL PROTECTED]
Sent: Friday,