Re: [JAVA3D] adding objects after compile time

2004-08-01 Thread Gilson Laurent
Hello Warning: Bad English ahead. On Sunday 01 August 2004 05:26, you wrote: > this is my first message to this interest group, so please excuse any lack > of etiquette . Don't worry, there's no special etiquette here. But you should search the archives for the "[JAVA3D] New Java 3D interest li

Re: [JAVA3D] adding objects after compile time

2004-08-01 Thread Andre Bialojahn
>> [How can I add objects to an already existing scene during >> runtime?] > > If you want to add a bit later: > TransformGroup TG = new TransformGroup (); > TG.setTransform(transform_to_the_right_position_realtive_to_WELD); > TG.addChild (the_thing_representing_the_weld_bit); > > WELD.addChild(TG

Re: [JAVA3D] adding objects after compile time

2004-08-01 Thread geoffrey butterworth
hi. yes it can be done..      my advice is to follow the brilliante tutorials .there is code to add objects from amenu .   it involves the example geomettry code. but this means you have to know how to create anew internal class and edit the examplegeometry class to siut your needs..  this is

Re: [JAVA3D] adding objects after compile time

2004-08-01 Thread geoffrey butterworth
hi again..   what i mean is. just add the geometry for each type of weld, like good bad or indiferent and show them instantaniously, instead of them have to go through the proccesses of seeing it happen. geoff. - Original Message - From: darren ireland To: [EMAIL PROTECTED]

Re: [JAVA3D] adding objects after compile time

2004-08-01 Thread geoffrey butterworth
hi again..  after learning how to scroll mymessages i read the end of your post, and now i have other ideas. depends if you want a quick fix or a realtime visual effect.   tell you what you want please.  i only intersted because i  am working on a corrosion proggie that corrodes stuff over ti