Check this example at J3d.org about NPR - Non Photorealistic Rendering
http://www.j3d.org/tutorials/quick_fix/npr_line.html
Alessandro
--- romil shah <[EMAIL PROTECTED]> escreveu:
> Sorry, I meant an outline. Just highlighting the edges
> of the Box.
>
> --
> Romil.
>
> --- Alessandro Borges <[
The simplest way IMHO is to create a separate geometry containing only
lines. A box of lines!
That's what I'm doing to highlight the selected object in the scene: the
selection marker is a line-geometry cube of size 2 centered in origin
(-1,-1,-1)-(+1,+1,+1). Above it I have a transform group. Whe
Solved !
This bug was happening due a incorrect video driver install. There are 2
possible workarounds:
a) set a enviroment variable to disable NVidia ELS TLS feature:
export LD_ASSUME_KERNEL=2.3.98
OR
b) install proper Debian drivers for the latest NVidia drivers with a bug fix
for TLS.
I
Hi all,
I'm writing a diploma thesis and among other things cover SceneGraphs.
Since it contains the word "graph" one of my tutor wants a formal
mathematical specification of what a SceneGraph is.
I've searched but did not find any reference that a formal specification
even exists.
So, does anybody
Hello,
The text 3D Game Engine Design: A Practical Approach to Real-Time Computer
Graphics discusses this subject pretty well (see Chapter 4, Hierarchial
Scene Representations).
Brian
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED] Behalf Of Jin-Ha Tcho
Just my 2c (references from my thesis)
"...SceneGraph is a abstracion from Direct Aciclic Graph for 3D rendering ..."
F. Harary, R.Z. Norman, e D. Carthwright, Structural Models: An Introduction to
the Theory of Directed Graphs. New York: J.Wiley & Sons, 1965.
P.Strauss, R. Carey, "An object-o