Hi,
I'm trying to build a webstart environment which contains the Java3D
environment too. That works fine for Linux, Windows and Solaris currently
but for the Apple everything is missing at the moment.
Therefore I have some questions:
What is the correct os- and arch-string for the platform-depe
This is correct, but not as hard as it sounds. There is a transform(...)
method on Transform3D that can transform individual points. You can simply
get your coordinates from your line, then get the transform from your
transform group and perform a transform() operation on each.
As Joerg mentioned,
Title: RE: [JAVA3D] JARS and Libs for Apple
Earlier this year I asked if it is possible by third parties to distribut j3d on Mac and this is the answer I got:
"
Please include the line below in follow-up emails for this request.
Follow-up: 3481552
Re: Java3D
Hello Pasi,
This is i
I've tried to make a gradient background for my 3d scene: i've created a
simple jpg from cyan to white, and i've added to the scene with:
TextureLoader loader = new
TextureLoader(Param.installDir+"\\images\\3dbg.jpg", c);
ImageComponent2D image = loader.getScaledImage(dim.width,dim.height);
gui.bgN
answer:
1) yes. But, as far as I know, jpg is a 24 color bit image format. Check if your vcard is also set to 32/24 color bits. My vcard also shows ugly textures at 16bits.
2)yes. You can set a colored geometry as background. Try a cube, or a cylinder, and set a color for each vertex. Turns n
We are happy to announce that we have a new Java 3D Web Start website :
https://j3d-webstart.dev.java.net .
Applications can now access Java 3D from this site using the Java
Network Launching Protocol (JNLP), without requiring user's of the
application to download and install Java 3D. Please check