Re: [JAVA3D] Illustrator/SVG graphics?

2004-09-03 Thread Rolf Gabler-Mieck
another idea is that you take the .ai format direct and load it into a 3d-modeller and afterwards exporting it into any desired 3d-format. e.g. wings3d will do this, but it will not load the ai>version 9 or 8 [?], but it will convert common geometry in a 3d-mesh, maybe you have to retexturing your

Re: [JAVA3D] Illustrator/SVG graphics?

2004-09-03 Thread M. Halpin
> another idea is that you take the .ai format direct and load it into a > 3d-modeller and afterwards exporting it into any desired 3d-format. > e.g. wings3d will do this, but it will not load the ai>version 9 or 8 I stumbled across Wings3D, but on both versions I tried, it won't load anything I'v

Re: [JAVA3D] Illustrator/SVG graphics?

2004-09-03 Thread M. Halpin
> Since SVG is an XML-based language, with a bit of XSLT hacking, you > could transform it to X3D and then use one of the loaders available for > that. That's always a possibility, but I'd have to pick up both the SVG and X3D specs. I don't know about X3D, but I've heard the SVG format is fairly

Re: [JAVA3D] Illustrator/SVG graphics?

2004-09-03 Thread Rolf Gabler-Mieck
M. Halpin schrieb: another idea is that you take the .ai format direct and load it into a 3d-modeller and afterwards exporting it into any desired 3d-format. e.g. wings3d will do this, but it will not load the ai>version 9 or 8 I stumbled across Wings3D, but on both versions I tried, it won't load

Re: [JAVA3D] transform question

2004-09-03 Thread Andre Bialojahn
Serge, > Is it possible to have the final coord point of the geometry after applying all > the transformations?? > > What I want it the final coord point display in the virtual world after applying > the parent transform to the geometry. Not just the final t3d apply to the > geometry but all the f

Re: [JAVA3D] Illustrator/SVG graphics?

2004-09-03 Thread michaelpfeiffer
> however > the DXF files look awful (not to mention that only a few components of > them actually load using > the DXF loaders referenced on j3d.org). Have you took a look at the loader archive at http://java3d.virtualworlds.de ? At least for DXF there is one more loader listed there. And by the

Re: [JAVA3D] transform question

2004-09-03 Thread Mike Pilone
Take a look at Node#getLocalToVworld(...). It can give you the composite transform. I am not completely sure, but you may have to multiply in the view transform if you want the eye's perspective on the geometry, not just the vworld coordinates. -mike -Original Message- From: Discussion l

[JAVA3D] Confused Future of J3D?

2004-09-03 Thread Ted Hill
Title: Message I am trying to figure out which tools to use for developing a 3D app in Java.   Below are some links that I have looked at. Each provides information, but I am still confused: should I write to Java3D, JOGL, or xith3d? Which will have the best support and what are the main di

Re: [JAVA3D] Confused Future of J3D?

2004-09-03 Thread Ben Moxon
Title: Message Java3D is open source now, or is well on the road to it.   Jogl is different- lets you make openGL calls from java. There is also LWJGL which does something similar but doesn't rely on AWT.   Xith is based on Java3D but is aimed more towards gamers- if you are learning, you m

Re: [JAVA3D] Confused Future of J3D?

2004-09-03 Thread Jeremy Booth
Hi Do you want to write directly to OpenGL, or are you trying to go in at a higher level and use a scenegraph? Java3D, Xith3D and jME are examples of scenegraph APIs, JOGL, and LWJGL are OpenGL wrappers, although LWJGL includes sound and input. Xith3D sits on top of JOGL and jME sits on top of L

Re: [JAVA3D] transform question

2004-09-03 Thread Serge Bernier
Hi, what I want to be able to have is not the t3d resulting from all the multiplication of the t3d from the parent nodes. It the result of the coord point of the geometry after applying the transformation. Let me explain by an example. I have a triangle array with only one triangle. The vertices

Re: [JAVA3D] transform question

2004-09-03 Thread Mike Pilone
Just take the transform, which ever one you want, and run the points through the Transform3D.transform(...) method. The resulting point is the one you are looking for. If you want to do this to an entire geometry, you will have to apply it to each coordinate separately (someone correct me if I am

Re: [JAVA3D] Confused Future of J3D?

2004-09-03 Thread michaelpfeiffer
On Fri, 3 Sep 2004 14:09:08 +0100, Ben Moxon <[EMAIL PROTECTED]> wrote: There is also LWJGL which does something similar but doesn't rely on AWT. In my opinion the biggest disadvantage of LWJGL is the small experience of the maintainers of this project. Don't misunderstand me, the work they are doi