"Where you guys are using Java and 3D engines outside of writing games ?"
" If you're doing something cool, please let me know."
That is the question Matthew Schmidt ( [EMAIL PROTECTED] ) from JavaLobby is
asking in http://www.javalobby.org/nl/archive/jlnews_20040914o.html
If you have something to
Hi,
Problem statement --to find a method of translating a
group of objects maintaing the relative position of
each object with the other
I have a group of Objects say a Character which is
made up of different objects all grouped togater
Now I want to translate the whole object by setting
the tra
Ashish,
Simply place all the objects below a single transform group and change that
transform. All of the local transforms below it will maintain the relative
positioning to each other.
-mike
-Original Message-
From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]
On Behalf Of
Hi,
I have a Shape3D object in following structure
TransformGroup
|
|--> TransformGroup
|
|--> TransformGroup
|
|--> TransformGroup
|
soory to clutter the mailboxes.
But my browser played trick on me.. ;o)
the correct structure is this.
TransformGroup ---> TransformGroup--> TransformGroup--> TransformGroup--> Shape3D
Vijay Dharap,
Infosys Technologies Ltd.
On Wed Sep 15 9:28 , Vjiay Dharap <[EMAIL PROTECTED]> sent:
Hi,
Can't you put all the objects under a common transformgroup and modify
the translation on that one?
Regards,
Mattijs
ashish khandelwal wrote:
Hi,
Problem statement --to find a method of translating a
group of objects maintaing the relative position of
each object with the other
I have a group of Ob
JAVA3D-INTEREST,您好!
http://www.javalobby.org/thread.jspa?forumID=61&threadID=14447&start=0&mode=flat
Scott HongRe: Java3D and the Client-side Posted: Sep 14, 2004 11:29 AM
Java3D also has the advantages that it supports all major platforms including Windows,
Mac OS X, Linux, Solaris, AIX, IR
cs,您好!
I find another reply as follow:
Here is apple's Java3D and JAI link:
http://docs.info.apple.com/article.html?artnum=120289
The situation is quite opposite. Apple doesn't support JOGL but Java3D. JOGL was
ported to Apple by the JOGL
community but not supported directly by Apple.
so java3d
See Java3D FAQ Intro Q9: http://www.j3d.org/faq/intro.html#platforms
and list of downloads: http://www.j3d.org/download.html
--
,-_|\ Richard Smith - Technical Specialist
/ \ Sun Microsystems Australia
that can be certainly done
what i m looking for is a generic solution to the
problem.
Ok let me rephrase the question
I have the TGs for all the componenets of the
TransformGroup now I want to translate them all to one
Specified Point in 3d sapce (say origin)
can there be a translation Matrix th
Here's a cool Java3D application about to take the sports world by storm:
http://www.auto-ref.com/pages/711020/index.htm
AutoRef is a system that uses cameras to monitor a tennis game in
progress and uses computer vision algorithms to analyze the image and
determine where the ball is in 3D space.
Hi.
TGR = target TransformGroup (say origin)
TGA = TransformGroup A
TGB = TransformGroup B
If TGA not equals to TGB there does not exist a unique TransformGroup that
will take both TGA and TGB in TGR.
You have to calculate the TransformGroup (transformation matrix) for each
TGX you have.
fmanci
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