hi,
May be that is true...i ll have to brush up my
concepts of translation and rotation matrix...
But there should certainly be a mathematical method to
calculate all the translation matrices for a given
collection of TransformGroup so that we could
Translate the collection to a desired point in
Yet, I'm not sure I've understood your problem.
You have a collection of TGs, each with a different position/orientation in
the 3d space.
You want to translate this group of objects in a certain point in the space
without changing relative transformations between them.
You have two ways: one, as ju
Multiply all the transforms of the transform groups. From the resulting
transform you can extract only the translation component.
Cheers,
Florin
-Ursprungliche Nachricht-
Von: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED] Auftrag von ashish khandelwal
Gesendet: Donnerstag, 16
Hi All,
I am working in a rack control and monitoring systema here at CERN that
will have to deal with around 400 racks full of electronics. I was
thinking about adding a 3D interface and I saw some kind of example that
loaded the geometry from database and changed the color of the rack with
the st
Not directly related but wasn't there a 3D desktop project at Chalmers
(http://www.3dwm.org/).
Robert Gomez-Reino Garrido wrote:
Hi All,
I am working in a rack control and monitoring systema here at CERN that
will have to deal with around 400 racks full of electronics. I was
thinking about adding a
Hi Bobby,
This sounds like a really, really, really cool toy!!! :-)
Your suggestion triggered my interest because you mentioned registering
real images against a virtual scene. I am currently working on an
application to do this. I am using code by Reg Willson (written in C)
that calibrates a "Ts
Bobby,
Assuming you can get the X,Y,Z and course, pitch, roll of the real camera,
creating the overlay would be pretty easy. There are numerous 2D overlay
packages for Java3D (just dig through the archives or look at j3d.org). All
you need is a Texture in the scene oriented with the view and scale
Mark,
It is a great looking project. It is good to see Java3D getting used in some
real applications (not that all of the hobbyist aren't nice). I wish you the
best of luck in marketing it.
Hopefully in a few weeks I will have permission to put up some snapshots of
my Java3D application.
-mike
ashish khandelwal,您好!
see javax.media.j3d.Node
getLocalToVworld
public void getLocalToVworld(SceneGraphPath path,Transform3D t)
致
礼!
cs
2004-09-16
蔡苏caisu
Email: [EMAIL PROTECTED]
Tel: 8610-8231
There is a work related with this:
http://www.di.unito.it/~nunnarif/threedness/
Alessandro
--- Robert Gomez-Reino Garrido <[EMAIL PROTECTED]> escreveu:
> Hi All,
> I am working in a rack control and monitoring systema here at CERN that
> will have to deal with around 400 racks full of electroni
How can I add a texture (jpg, gif) over my scene background..
I create a Background object, but it don't have appearance methods..
Anybody can give me a example code...
Thank you
/*
SILVANO MALFATTI
COMPUTER SCIENCE - URI University
HOME - http://ww
Take a look at demo\java3d\Background in your JDK.
-mike
-Original Message-
From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]
On Behalf Of Silvano Maneck Malfatti
Sent: Thursday, September 16, 2004 1:37 PM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] How set a texture over the b
How do I do this? I'm trying to build a particles engine in J3D with capability
to project the positions of particles onto 3 axes etc .. Obviously, it would be
nice to have axis labels for this.
I've managed to create 2d-looking text by feeding a null FontExtrusion in the
constructor of Font3D, I
From the Java3D API:
public class Billboard
extends Behavior
The Billboard behavior node operates on the TransformGroup node to
cause the local +z axis of the TransformGroup to point at the viewer's
eye position. This is done regardless of the transforms above the
specified TransformGroup node in
Hello
On Thursday 16 September 2004 20:58, you wrote:
(..)
> Now, I'd like the text always to face the camera.
You are looking for:
javax.media.j3d.Billboard
cu
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Hello
On Thursday 16 September 2004 19:37, you wrote:
> How can I add a texture (jpg, gif) over my scene background..
>
> I create a Background object, but it don't have appearance methods..
*cough*
Background.setImage(ImageComponent2D image)
Sets the background image to the specified i
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