Gilson Laurent a écrit :
Hello
On Thursday 16 September 2004 20:58, you wrote:
(..)
Now, I'd like the text always to face the camera.
You are looking for:
javax.media.j3d.Billboard
To do something similar, I had some problems with the BillBoard class.
Maybe I was using it in a wrong way. But now,
And why not?
It seems Sun are being a bit foolish. Its probably quite obvious to many
that 3D computing is going to become Big. I myself am having to playdown my
3D development to my clients - Many of whom have inquired about Java3D and
its possible uses for Customer and Business interfaces, but I
We have already recommitted to Java 3D. The article implied that we
were going to recommit to our committment at next years GDC. :^)
I will put forth the challenge that we have every year - if someone builds
a great Java 3D game, we will show it at next years set of conferences -
GDC/E3/J1/Siggra
Does anyone have this? Thanks!
Omolola
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Has anyone found any interesting workarounds for dealing with large textures?
Specifically, I'm interested in the cases of a few several large 2D sprites against 3D
backgrounds at
very high speeds (preferably atleast 30/40fps on older machines with 3D cards). I
would assume
the most reasonable