Re: [JAVA3D] floating 2D text

2004-09-17 Thread Christophe Gaubert
Gilson Laurent a écrit : Hello On Thursday 16 September 2004 20:58, you wrote: (..) Now, I'd like the text always to face the camera. You are looking for: javax.media.j3d.Billboard To do something similar, I had some problems with the BillBoard class. Maybe I was using it in a wrong way. But now,

Re: [JAVA3D] PC GAMER article about Java/Java3D

2004-09-17 Thread martin
And why not? It seems Sun are being a bit foolish. Its probably quite obvious to many that 3D computing is going to become Big. I myself am having to playdown my 3D development to my clients - Many of whom have inquired about Java3D and its possible uses for Customer and Business interfaces, but I

Re: [JAVA3D] PC GAMER article about Java/Java3D

2004-09-17 Thread Doug Twilleager
We have already recommitted to Java 3D. The article implied that we were going to recommit to our committment at next years GDC. :^) I will put forth the challenge that we have every year - if someone builds a great Java 3D game, we will show it at next years set of conferences - GDC/E3/J1/Siggra

[JAVA3D] Code for computing intersection of 2 shape3ds

2004-09-17 Thread Omolola Ijeoma Ogunyemi
Does anyone have this? Thanks! Omolola === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the

[JAVA3D] Large Textures

2004-09-17 Thread M. Halpin
Has anyone found any interesting workarounds for dealing with large textures? Specifically, I'm interested in the cases of a few several large 2D sprites against 3D backgrounds at very high speeds (preferably atleast 30/40fps on older machines with 3D cards). I would assume the most reasonable