Yup. Fog is definitely your least expensive option. RGB coloring
groups points together nicely, but until you move it, you can't tell
what's in front of what unless you're the person who wrote the color
encoding... :-)
Clifford Lyon wrote:
I thought of that too, but haven't used it either. That
The following message in the new Java 3D interest list / forum has an
update on our plans for sound (3D spatialized audio) in Java 3D:
http://www.javadesktop.org/forums/thread.jspa?threadID=6102&tstart=0
--
Kevin Rushforth
Java 3D Team
Sun Microsystems
[EMAIL PROTECTED]
This is a reminder that the Java 3D team no longer reads the old
[EMAIL PROTECTED] mailing list. Feel free to continue
discussing Java 3D topics on this old list, but if you want to get in on
the discussion of new API features, or if you want anyone from the Java
3D team to read your messages, you
I'm not sure if I understand this correct: Does that really mean, that the
upcoming release 1.3.2 doesn't has any sound-support? That would be really
poor, in my opinion the old and buggy implementation would have been
better than no sound.
Le Tue, 2 Nov 2004 09:01:34 -0800, Kevin Rushforth
<[EMAIL
Thanks - I found a linear fog does the trick nicely. There is a nice
and useable demo of this here:
http://goanna.cs.rmit.edu.au/~nigels/Java3D/slides99/slides/mt0502.htm
Paul Gordon wrote:
Yup. Fog is definitely your least expensive option. RGB coloring
groups points together nicely, but until
wait, aren't you on the 3D team? ;)
i'll be right over.
Kevin Rushforth wrote:
This is a reminder that the Java 3D team no longer reads the old
[EMAIL PROTECTED] mailing list. Feel free to continue
discussing Java 3D topics on this old list, but if you want to get in on
the discussion of new API f