Re: [JAVA3D] more than two images in one face of a cube and every face with different images

2005-03-10 Thread Ben Moxon
Whatever you do the texture needs to be square and have a side of binary length ( 32, 64, 128 etc ) in order to be passed to the hardware. If you want to use multiple images you will probably want to use normal Java2D techniques to combine them into a single square image file and then use that a

Re: [JAVA3D] more than two images in one face of a cube and every face with different images

2005-03-10 Thread Alessandro Borges
About multi texture take a look at TextureUnitState, TextureAttributes, TextureUnitState.setTextureAttribute(TextureAttributes textureAttributes) and Appearance.setTextureUnitState(TextureUnitState[] stateArray), you can mix several textures using above classes and methods. But there is a hardware