Hi all,
My goal is simple, to translate any object via PickTranslateBehavior
whatever the rotation (using MouseRotate) of my scene I made before .
Now, if I make a rotation less than 180° and pick an object after, this
object translates on the right direction (means the direction of mouse). But
i
Hello Martin,
Thanks for your reply. This was indeed the problem, I didn't know the 3D
system handles it's measures that way.
As for my server; I'm still a student and the machine eats a lot of
power, so I turn it off at night here to save some power. A man needs
money to drink beer too... ;-)
th
,,have a good day and see below :)
do you know:
> -Original Message-
> From: Discussion list for Java 3D API
> [mailto:[EMAIL PROTECTED] Behalf Of Kevin Rushforth
> Sent: Tuesday, November 02, 2004 7:02 PM
> To: [email protected]
> Subject: [JAVA3D] Invitation to come over to t