[JAVA3D] Linear fog problems

2000-07-31 Thread David
Hi all.  I cannot get linear fog working, although I have exponential working:   this doen't work:      LinearFog fog = new LinearFog(new Color3f(0.2f, 0.2f, 0.2f))  fog.setBackDistance(20);  fog.setFrontDistance(0.1);  fog.setInfluencingBounds(bounds);      group.addC

[JAVA3D] VRML scene problems

2000-07-31 Thread David
Hi all:   I have been trying to load a VRML into my scene.  It loads and attaches but I can't see anything.  Any suggestions?   Loading code:      System.out.println("Loading terrain map");   String URLname = "c:/GameDev/world.wrl";     try {  Scene scene = modelLoader.load(URLname);  if (

[JAVA3D] Help mapping textures on terrain

2000-08-09 Thread David
Hello everyone.    I hate having to post questions :) but I have spent enough time trying to solve this problem myself to mitigate my guilty feelings asking for help.   I am building a large outdoor terrain for use in a RPG game.  I have looked carefully at everquest and asheron's call (two

[JAVA3D] Building Overlays, lets figure this out :)

2000-08-20 Thread David
Well I have read every archived message on this subject and it looks like there is still no definitive solution. Anyone who is writing a game using Java3d will have to solve this problem. We need to be able to place 2d objects on top of the canvas3d. I have tried using the 2d graphics object in

Re: [JAVA3D] Building Overlays, lets figure this out :)

2000-08-20 Thread David
Hmm, well I guess it would be a matter for debate, but here are my thoughts: 1-My understanding is that in most cases you need directx running in full screen in order to get hardware acceleration. 2-Many gamers prefer full screen mode as being more immersive. 3-It is hard to stop macroing program

Re: [JAVA3D] Building Overlays, lets figure this out :)

2000-08-21 Thread David
which includes display and world overlay, and chapter 21 discusses implementation of display and world "pseudo" overlay techniques in Java 3D. --jon > Date: Sun, 20 Aug 2000 11:47:12 -0400 > From:David <[EMAIL PROTECTED]> > Subject: Building Overlays, lets figure this o

Re: [JAVA3D] New Geometry For Next Release?

2000-08-21 Thread David
I am not sure I would.  I have found the geometry shapes useful for demos, but not really useful for doing anything real. This might just be me, but when I have have found myself needing to build my own objects to harness the full functionality of java3d:   1-The library objects are defined i

[JAVA3D] Multiple Textures in an Object

2000-08-23 Thread David
Hi all! Perhaps this does not do what I thought it would do. Or perhaps I am using it wrong. 1. I have defined a triangle strip array 2. I have two tex coord sets defined, mapped to tex units 0 and 1 3. I have a terrain mesh. As I am building the vertices I am specifying the texture coordinate

Re: [JAVA3D] SceneGraphPath

2000-08-30 Thread David
  Unless you have link nodes you should be able to just do it yourself by making a method that recursivly follows the Node.getParent() up to the top. Prob take 5 minutes to write.   I don't know anything about SceneGraphPath, perhaps its broken.   Dave Yazel     - Original Message --

Re: [JAVA3D] Stripcounts

2000-09-01 Thread David
based on texture density as applied to longest side. * @author David Yazel * @Copyright 2000, You are free to use for any purpose providing you send me any bug fixes you make :) * */ import com.sun.j3d.utils.geometry.*; import javax.media.j3d.*; import javax.vecmath.*; public class BuildingBox

Re: [JAVA3D] Why is TransformGroup.setTransform() is taking too much time?

2000-09-01 Thread David
I am getting 50 fps with this demo at 16-bpp, 1024x768, D3D, 700 MHz PIII on 32MB Diamond Viper V770D Ultra NVIDIA. One thing that Java3d does that makes calculating performance difficult is its handling of behaviors. In other words, just because its running at a certain framerate does not mean

Re: [JAVA3D] Why is TransformGroup method setTransform(..) is taking too much time?

2000-09-04 Thread David
I have to agree with you on this. Are you using hprof to measure the time involved? Im just curious because I profiled my project and found it spending much more time here in GeometryArrayRetained.execute(). In fact my transformations did not even come up as being time consuming enough to note.

[JAVA3D] J3DHaeStream

2000-09-05 Thread David
I am evaluating Jet, a java native compiler. It was cruising along through the Java3d package then failed to find a class. Any thoughts? * #compile "com/sun/j3d/audioengines/javasound/JavaSoundMixer" ("com/sun/j3d/au dio/J3DHaeStream" not found) ===

[JAVA3D] Memory Leak?

2000-09-06 Thread David
It looks like my shapes are not being released to garbage collection after a detach: TRACE 6671: javax.media.j3d.Shape3DRetained.setLive(Shape3DRetained.java:1102) javax.media.j3d.GroupRetained.doSetLive(GroupRetained.java:1475) javax.media.j3d.BranchGroupRetained.setLive(BranchGroupRetained.j

Re: [JAVA3D] Memory Leak? More Info

2000-09-06 Thread David
geometry? I don't know, but its NEVER going away. Any help is appreciated. - Original Message - From: David <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, September 06, 2000 7:15 AM Subject: [JAVA3D] Memory Leak? It looks like my shapes are not being re

Re: [JAVA3D] Java3d MIPMAP versus hardware mipmap.

2000-09-09 Thread David
I am bumping this up again. I would like to see if this is a known problem. Dave Yazel - Original Message - From: Yazel, David J. <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, September 05, 2000 11:01 AM Subject: [JAVA3D] Java3d MIPMAP versus hardware mipm

[JAVA3D] Immediate Mode Crashes

2000-09-09 Thread David
I am getting a null pointer crash when I try to gc.draw a shape or geometry I have created using triangle strip arrays.  My shapes work fine in retained mode.  The color cube works fine in immediate mode.  I can't tell the difference except I am using triangle strips and color cube uses quad

[JAVA3D] Textures in immediate mode?

2000-09-09 Thread David
I am getting some wierd behavior.  If I draw a shape which has a texture in immediate (mixed) all geometry is rendered with the texture, even retained geometry, and even geometry in immediate mode which is not textured.  Everything drawn shows up with the one texture.  Very strange.  This is

Re: [JAVA3D] Textures in immediate mode?

2000-09-10 Thread David
I have confirmed this behavior in the OpenGL version also.  Oddly enough, OpenGL emulation does not have the problem. - Original Message - From: David To: [EMAIL PROTECTED] Sent: Saturday, September 09, 2000 11:56 PM Subject: [JAVA3D] Textures in immediate mode

[JAVA3D] Locales, High-Res Coords and scaling

2000-09-10 Thread David
Hi all. I didn't notice this until I started working with overlay geometry, whose tolerance for inprecise rendering is extremely small. I found that around the origin (0,0,0) and say up to 5,000 meters from that point, my overlay geometry was rock solid. As I move farther away I notice it start

Re: [JAVA3D] 3D surface triangulate java program

2000-09-12 Thread David
Here is some code to generate a triangle mesh with smooth normals from a heightmap. You won't be able to use this as is, since some of the sub-packages would require releasing someone else's code, which I should not do. But all the relevent techniques are there. Dave Yazel TriangleMesher.java

[JAVA3D] Updating text on overlay

2000-09-12 Thread David
I feel like I am very close.   I have my overlay geometry rendering nicely.  Text is crisp, background of chat box is partially transparent.  Ok so a few questions:   1) If I just generate a whole new texture, say twice a second, what happens?  Garbage collection aside, will this end up caus

[JAVA3D] Texture Detail

2000-09-16 Thread David
I logged into asheron's call, like I do every day to observe how they do things, and was was admiring their ground.  Whats new.  I have always been impressed with their terrain.  Our game ground is looking good, but it resembles EQ ground more than AC ground.  So I was fooling around with th

Re: [JAVA3D] Attribute change performance Issue.

2000-09-18 Thread David
Doug, that last bit is some very sweet information! That also explains why queueing major scene graph changes to a WakeUpOnElaspedFrame(0) behavior has been more consistant in its results then making the updates right in my threads. I have this behavior called SceneUpdater that wakes up, scans a

[JAVA3D] BUMP: FOV and Occlusion culling

2000-09-18 Thread David
Would love some feedback on this. Dave Yazel - Original Message - From: Yazel, David J. <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, September 18, 2000 9:28 AM Subject: [JAVA3D] FOV and Occlusion culling What culling does Java3d do? I am defi

Re: [JAVA3D] Memory Leak?

2000-09-19 Thread David
5.200 >Date: Wed, 6 Sep 2000 07:15:46 -0400 >From: David <[EMAIL PROTECTED]> >Subject: [JAVA3D] Memory Leak? >To: [EMAIL PROTECTED] > >It looks like my shapes are not being released to garbage collection after a >detach: > >TRACE 6671: > javax.media.j3d.Shape3DRetain

Re: [JAVA3D] Collision Detection Challenges

2000-09-19 Thread David
The other way to handle this is to use multiresolution grids. You place your objects into your world and "register" them into your own data structure. Registering them is basically placing the scene graph "piece" into the grid (and of course you can use a more 3 dimensional octree for inside).

[JAVA3D] Best way to do GUI?

2000-09-24 Thread David
Hello everyone.  I am involved in a project using Java3d and have experimented with various ways to implement a GUI with Java 3d.  The application is a game in the RPG mold and as such there are certain expectations on the part of today's users:   1-The game should be able to run in fullscre

[JAVA3D] Best way to do GUI?

2000-09-24 Thread David
Hello everyone.  I am involved in a project using Java3d and have experimented with various ways to implement a GUI with Java 3d.  The application is a game in the RPG mold and as such there are certain expectations on the part of today's users:   1-The game should be able to run in fullscre

Re: [JAVA3D] Best way to do GUI?

2000-09-24 Thread David
riate keystrokes onto the canvas3d? Dave - Original Message - From: Niklas Mehner <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, September 24, 2000 11:46 AM Subject: Re: [JAVA3D] Best way to do GUI? > David wrote: > 1- Should I use awt/swing? I guess it makes things

[JAVA3D] Best way to do GUI? Could really use help here.

2000-09-25 Thread David
hare it ... Rant Over   Sorry, I have been wrestling with this issue off and on for 2 months and it starting to get to me.   Dave Yazel - Original Message - From: David To: [EMAIL PROTECTED] Sent: Sunday, September 24, 2000 10:21 AM Subject: [JAVA3D] Best way to do G

[JAVA3D] Fw: [JAVA3D] Online chat on Java 3D -- October 3

2000-09-26 Thread David
Ah yes, here it is. Might be a good place to talk about behavior synchronization, transparencies, overlay support, directx issues, slow release schedule versus new system ports (arggg), memory leaks, etc. Dave Yazel - Original Message - From: Edward Ort <[EMAIL PROTECTED]> To: <[EMAIL P

Re: [JAVA3D] Behavior and Render thread synchronization problem

2000-09-26 Thread David
I thought you guys were in the beta program?  And I also thought this was solved in the upcoming release?  In particular I think the documented bug was that updates to the view transform and scene graph where not synched.  Are you describing another problem?   I know I used to have jitters of

[JAVA3D] Java3d issues

2000-09-26 Thread David
ologies or not?  If they arn't committed then why make them?  Its like dangling a feast in front of a starving man then feeding it to him one speck at a time.  I bet the Java3d team is completely committed in a personal way.  If anything I bet the "fringe" Sun libraries are just

Re: [JAVA3D] Java3d issues

2000-09-27 Thread David
> To: <[EMAIL PROTECTED]> Sent: Tuesday, September 26, 2000 11:53 PM Subject: Re: [JAVA3D] Java3d issues > David wrote: > It "feels" like Sun is not committed to making Java3d a true > alternative to other 3d libraries. Why do I say this? All these points and more I ear ba

Re: [JAVA3D] Java3d issues

2000-09-27 Thread David
Well they say they have fixed the mixed-immediate mode bug which messed up the textures. If so then a particle system could be built to stream the (basically raw opengl) commands in the post render of canvas3d. Given the fast changing nature of particles, thats not a horrid way to do them anyway.

Re: [JAVA3D] Release Data of 1.2.1 (Beta)

2000-09-27 Thread David
Thanks Rob! It is great to see a new release coming out. It is also disconcerting to read the list of known problems at the bottom. Any idea on a release schedule for 1.2.2? Before year's end perhaps? If this is 1.2.1 beta, does that mean the known list of issues will be fixed before 1.2.1 pr

[JAVA3D] Clouds

2000-09-29 Thread David
Hi all: I have scoured the web looking for techniques for generating clouds ala Asheron's call and Everquest. Even came up blank on Gamasutra. Can anyone toss me a hint? In particular I am looking for moving clouds. Should I be using a multi-texture for highlighting a plasma function? Dave Y

Re: [JAVA3D] Clouds

2000-09-29 Thread David
g/Atmosphere/clouds.html Rgds Paul >MIME-Version: 1.0 >Content-Transfer-Encoding: 7bit >X-Priority: 3 >X-MSMail-Priority: Normal >X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200 >Date: Fri, 29 Sep 2000 18:51:07 -0400 >From: David <[EMAIL PROTECTED]> >Subject: [JAVA3

Re: [JAVA3D] Clouds

2000-09-29 Thread David
*Sniff* I love you guys! *Mumbles into his beer* - Original Message - From: Justin Couch <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, September 29, 2000 8:13 PM Subject: Re: [JAVA3D] Clouds David wrote: > > Extremely interesting. I see how its done. M

Re: [JAVA3D] Clouds

2000-09-30 Thread David
but the game itself is > very > compelling. Pretty addictive too. I saw > someone's quote on a message > board once... "Everquest makes Crack look like Diet > Coke". Man, that's > the truth :-) > > Steve > > At 04:02 PM 9/29/2000 -

[JAVA3D] Polygon Offset

2000-09-30 Thread David
According to the docs, Polygon offset works like this: Offset - the depth values of all pixels generated by polygon rasterization can be offset by a value that is computed for that polygon. Two values are used to specify the offset: Offset bias - the constant polygon offset that is added to the

Re: [JAVA3D] Everquest

2000-10-01 Thread David
x27;s when they started it), but the game itself > is very > > compelling. Pretty addictive too. I saw > someone's quote on a message > > board once... "Everquest makes Crack look like > Diet Coke". Man, that's > > the truth :-) > >

Re: [JAVA3D] Polygon Offset

2000-10-02 Thread David
Thanks Doug! Excellent info, might be good for the FAQ. Dave Yazel - Original Message - From: Doug Twilleager <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, October 02, 2000 5:39 PM Subject: Re: [JAVA3D] Polygon Offset > >According to the docs, Polygon offset works like thi

Re: [JAVA3D] making graphs invisible

2000-10-02 Thread David
I always use switch nodes.  You can switch off  children.  Too bad there isn't a setEnable(boolean) method on Node.   Dave Yazel - Original Message - From: Shawn Kendall To: [EMAIL PROTECTED] Sent: Monday, October 02, 2000 7:08 PM Subject: [JAVA3D] making graphs

[JAVA3D] Fast image loading

2000-10-03 Thread David
I know someone posted that their team had to write some fast image loading routines because the image consumer/producer model was too slow. I can't seem to find the posting in the archive, so I am hoping whoever it was will read this. If you have code like this and can donate it to the group it

[JAVA3D] Caching buffered images / textures

2000-10-03 Thread David
Has anyone written a caching system for buffered images or textures? I would like to build the textures on demand, but stuff them into a persistant, buffered disk store for future retrievals. I am finding myself needing to create a lot of procedural textures for terrain transitions and the like,

Re: [JAVA3D] Setting Transforms

2000-10-10 Thread David
Shawn...   As usual it sounds like you guys are up to something interesting.  Did you post that your crew are attempting animations?  I don't suppose these are bone and mesh animations?  I have not attacked that problem yet, so I am interested in learning anything you guys might figure out.

Re: [JAVA3D] Improving our Particle System - third repost

2000-10-19 Thread David
ly have the exact same one. If you want them let me know. I hadn't considered mixed-immediate mode. You talking about doing the Java3D render calls in PostRender, right? That probably is the way to go. "Yazel, David J." wrote: > Once the mixed-immediate mode bugs are fixed, what

Re: [JAVA3D] Texture Size -> Large Impact on Rendering Performance

2000-10-19 Thread David
Just some random thoughts, as I also have run into this. 1) I found that many times I could reduce my textures to 64 x 64 and still get nice looking scenes. 2) The performance degradation seems to be very dependant on the card and drivers, especially where mipmapping is concerned 3) My TNT ultra,

Re: [JAVA3D] AW: [JAVA3D] Help On Java 3D

2000-10-23 Thread David
If you install the Java3d jdk (assumed since you can't develop without it) You should have a jar called java3d-utils-src.jar which has all the utilities source code. Normally this jar is placed into the root of the jdk directory. com.sun.jsd.utils.* is a java package provided by Sun in the sam

Re: [JAVA3D] Particle System Shape3D and Alpha Blending

2000-10-24 Thread David
Shawn:   I love you guys!   *raises beer to Shawn*   Now, I am a little confused, how can a particle system be implemented in a single triangle strip array since triangles need to be contiguous or are you using strips of one or two triangles each?  And are you transforming every vertex y

[JAVA3D] Avatar Modellers

2000-10-29 Thread David
I found this page on the web which has descriptions and prices of modellers suitible for building Avatars. http://www.csc.calpoly.edu/~hitchner/CSC476.S2000/3DAvatars/tools.html Dave Yazel Cosm Development Team === To unsub

Re: [JAVA3D] JMF MovieTexture Tutorial

2000-11-05 Thread David
Here you go :) http://java.sun.com/products/java-media/jmf/2.1/solutions/DemoJMFJ3D.html - Original Message - From: Justin Couch <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, November 05, 2000 12:43 AM Subject: [JAVA3D] JMF MovieTexture Tutorial Folks, This is most embarra

Re: [JAVA3D] 2d graphics in Canvas3D

2000-11-07 Thread David
I agree. If you want to do it within the 3d world I think it would be rather easy. You need to set up a plane (often called an overlay plane) which is parallel to the image plate. You can sychronize the image plate transform to the view transform so when the view transform is changed, your over

Re: [JAVA3D] Multi-texture bug in 1.2.1beta1 OpenGL and DirectX

2000-11-07 Thread David
I wish I could comment on this, but I have not run into this so I am no help at all.  I am following your progress on this with great interest.  As a side note, are you using a detail texture on your snow?  Is that a procedural texture or hand generated?  And if it is a procedural detail tex

Re: [JAVA3D] Java 3D 1.2.1 Beta 1 Now Available

2000-11-09 Thread David
Now thats good news! - Original Message - From: Dan Petersen <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, November 09, 2000 8:17 PM Subject: [JAVA3D] Java 3D 1.2.1 Beta 1 Now Available Java 3D 1.2.1 Beta 1 is now available through the JDC: http://developer.java

Re: [JAVA3D] Transparency on bitmaps

2000-11-10 Thread David
Here is a code snippet that may prove helpful to you: private void addTestGraphic() { Dimension windowSize=new Dimension(600,150); Dimension texSize=new Dimension(1024,256); int offsetY = texSize.height - windowSize.height; int charHeight = 15; int bo

[JAVA3D] 1.2.1 beta Open GL issues

2000-11-19 Thread David
I have attached two screenshots. The only difference is the "light" one (cosm14.jpg) is taken in 1.2 and the "dark" one (cosm16.jpg) is taken in 1.2.1. I see two major problems. Light enabled textures are appearing extremely dark now. Other textures look ok. Transparency looks completely brok

Re: [JAVA3D] 1.2.1 beta Open GL issues

2000-11-19 Thread David
that the one what works does not explicitly point to the java executeable. But given the path, there should be no difference. So now I am confused... Dave Yazel - Original Message - From: David <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, November 19, 2000 12:0

Re: [JAVA3D] Collision Detection....

2000-11-21 Thread David
Hehe, people have GOT to start using the "search archives" feature.  This question was asked and answered 3 days ago.   Dave Yazel - Original Message - From: Ravi Goel To: [EMAIL PROTECTED] Sent: Tuesday, November 21, 2000 12:34 AM Subject: [JAVA3D] Collision

Re: [JAVA3D] java3d1.2.1beta1 - transparent gif astexture fails

2000-11-21 Thread David
Well, I think you misunderstood my comment. I did not mean that you could not turn transparency blending on or off, but rather that unlike GIF, colors in Java3d can be blended with a range of transparencies. As in for every texel you can set an RGB and an alpha which represents its bled accordin

[JAVA3D] Multi-texture question

2000-11-21 Thread David
I am getting a null pointer exception when I try to set a texture coordinate for unit state 0. When I created the triangle strip array I asked for two texture sets like this: public TriangleStripArray getGeometryDefinition( int vertexPoints, int perStrip[] ) { Log.log.println(LogType.EX

[JAVA3D] Bug #4325851

2000-11-21 Thread David
4325851 Hardware MultiTexture not supported even though numActiveTexture <= supported num Is this in reference to all multitexturing or just people trying to do more than 2? In other words can I have two seperate textures, one "stretched" and another one "detail" where the detail is wrapped at a

Re: [JAVA3D] Multi-texture question

2000-11-22 Thread David
I got multi-texture working.  Looks like using the methods to set a single vertex are not working with multiple sets.  I just changed it to build the array of floats then set them all at once.  That worked perfectly.  I have it working in OpenGL on a NVidia TNT ultra card using j3d 1.2.1 bet

Re: [JAVA3D] Multi-texture question

2000-11-22 Thread David
e: [JAVA3D] Multi-texture question Hi David,   Great looking snapshot! I have two questions for ya.1)  Is the detail texture on the rocks and the ground the same? It looks like it but not quite sure - didn't see any seams though so it must be2)  Is the "main" textu

Re: [JAVA3D] Multi-texture question

2000-11-23 Thread David
having the shaded areas be out of sync with the sun. Dave - Original Message - From: Shawn Kendall <[EMAIL PROTECTED]> To: Discussion list for Java 3D API <[EMAIL PROTECTED]>; David <[EMAIL PROTECTED]> Sent: Wednesday, November 22, 2000 8:20 PM Subject: Re: [JAVA3D] Mult

Re: [JAVA3D] This is sachin from India asking for help about java 3d

2000-11-25 Thread David
rg which should also be of help. Just do yourself a favor and do not jump right into writing Java3d code. Good luck, David Yazel Cosm Development Team - Original Message - From: Sachin Korgaonkar <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, November 24, 2000 11:36 P

[JAVA3D] 1.2.1 : Multitexuring interfering with Alpha Blended textures

2000-11-25 Thread David
If I use multi-texturing on my terrain there is corruption in my Alpha blended trees. It looks like some kind of transform is being randomly applied to the planes which crossed to form my "cutout trees". What happens is the tree texture is expanded so that two limbs are now the whole tree. This

[JAVA3D] 1.2.1 D3D error

2000-11-26 Thread David
I am trying to work with Direct X since the OpenGL version of J3d 1.2.1 beta seems to have a bug with hardware multitexturing. But when I run against the DirectX version I get this error : "Failed to create 3d device 887602ea" I have DirectX 8.0 and the latest video drivers. Any thoughts? Dav

Re: [JAVA3D] Multi-texturing and what is possible?

2000-12-02 Thread David
Shawn: I don't think they are doing anything magical. His description of how the textures are being generated are very similar to the techniques we are using. The multitexturing he is doing, if any, is just for shading, but I believe they are using high density texture cells using several diffe

Re: [JAVA3D] Multi-texturing and what is possible?

2000-12-02 Thread David
Shawn asked that I post his reply to the list. It is included below after my response. I may be missing something here. I am not saying they are using one large texture. What I am saying is that I think they are using a grid of textures, each one laid out side by side. I really don't think th

[JAVA3D] Index Arrays, Geometry by reference, progressive mesh

2000-12-02 Thread David
I would like to start working on real-time progressive meshes and had a few questions: 1-What is the performance of indexed triangle array versus triangle strip array? The progressive reduction algorithm I am using will really mess up any chances I have at strippifying the mesh as it collapses t

Re: [JAVA3D] Index Arrays, Geometry by reference, progressive mesh

2000-12-02 Thread David
stest rendering speed possible. Dave Yazel Cosm Development Team - Original Message - From: David <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, December 02, 2000 11:51 PM Subject: [JAVA3D] Index Arrays, Geometry by reference, progressive mesh I would like to

[JAVA3D] Indexed Triangle Arrays and Multitexture

2000-12-04 Thread David
I have re-implemented my terrain mesh as indexed triangle arrays and everything is rendering fine with the exception of multi-texturing. I am not ruling out a bug of mine, but I have checked all the obvious places. The texture coords for unit state 2 are correct, the indexes for unit state 2 are

Re: [JAVA3D] Indexed Triangle Arrays and Multitexture

2000-12-04 Thread David
its using the tex coords from unit state 1. Dave Yazel - Original Message - From: Pedro Estrada <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, December 04, 2000 9:41 AM Subject: Re: [JAVA3D] Indexed Triangle Arrays and Multitexture David, I encountered the same bu

Re: [JAVA3D] Indexed Triangle Arrays and Multitexture

2000-12-04 Thread David
ough by my calculations I has reduced the information by more than 50 percent. Dave Yazel - Original Message ----- From: David <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, December 04, 2000 10:16 AM Subject: Re: [JAVA3D] Indexed Triangle Arrays and Multitexture Hmm I

Re: [JAVA3D] Indexed Triangle Arrays and Multitexture

2000-12-04 Thread David
ase when I started using indexed geometry, >although by my calculations I has reduced the information by more than 50 >percent. > >Dave Yazel > >- Original Message - >From: David <[EMAIL PROTECTED]> >To: <[EMAIL PROTECTED]> >Sent: Monday, December 04, 2000 1

[JAVA3D] Alternate Appearance bug

2000-12-10 Thread David
Explanation: I am working on building "bubble" technology into our terrain system. The idea being that in an area of 700 meters surrounding the user they are getting high density mesh and high density textures. Outside that area, for an additional X meters (2k meters+) I am using low density mes

[JAVA3D] Stupid question

2000-12-13 Thread David
Sorry, I know this has got to be a novice mistake... I had been using WRAP for the boundry mode for my terrain cells. I found that ranging tex coords from 0..1 always pulled some texture color from the 0..0.05 range at the opposite edge. So I fudged it for 0.05 .. 0.95. Course as I changed the

Re: [JAVA3D] Stupid question

2000-12-14 Thread David
MagFilter and .setMinFilter to BASE_LEVEL_POINT. This might take care of the problem, but I'll bet it wouldn't look pretty. -Lee -Original Message- From: David [mailto:[EMAIL PROTECTED]] Sent: Wednesday, December 13, 2000 11:21 PM To: [EMAIL PROTECTED] Subject: [JAVA3D] Stupid

Re: [JAVA3D] Off topic - next JDK - 1.4

2000-12-14 Thread David
Well its close enough that the ImageIO project at sun will not release another pre-production version before 1.4 (aka Merlin), much to the the depression of the beta testers. Dave Yazel - Original Message - From: Shawn Kendall <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, D

Re: [JAVA3D] Lighting and Textures

2000-12-16 Thread David
Message - From: David Ko <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, December 16, 2000 7:49 PM Subject: [JAVA3D] Lighting and Textures Hello, I've added a PointLight that moves around in a scene and dynamically lights objects in the scene. Curiously however, when yo

Re: [JAVA3D] Frustum Culling

2000-12-18 Thread David
triangle strip that spans from culled to non-culled space, and having it disappear... that I have never seen. I do water with a similar technique and I don't have any trouble seeing it everywhere I go. Dave Yazel - Original Message - From: David Ko <[EMAIL PROTECTED]> To: &

Re: [JAVA3D] Frustum Culling

2000-12-18 Thread David
- From: David Ko <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, December 18, 2000 9:35 AM Subject: Re: [JAVA3D] Frustum Culling The TriangleArray I'm using is not being translated in any way. All triangles are modified throught a GeometryUpdater and passed back in by

Re: [JAVA3D] Frustum Culling

2000-12-18 Thread David
there. Dave - Original Message - From: David <[EMAIL PROTECTED]> To: Discussion list for Java 3D API <[EMAIL PROTECTED]> Sent: Monday, December 18, 2000 10:15 AM Subject: Re: Re: [JAVA3D] Frustum Culling Node.SetBoundsAutoCompute(false). I think it is on be default. If not t

[JAVA3D] When is Beta2?

2000-12-18 Thread David
Just wondering. I am having major issues with the corrupted texture coordinates after multi-texturing. I would really like to move past that bug. 5 months ago I thought we were discussing version 1.3 by New Years, but at this point I would take 1.2.1 beta 2 Dave Yazel

Re: [JAVA3D] J3d in a JInternalFrame

2000-12-21 Thread David
J3d is a heavyweight componant. Swing is lightweight. J3d will always be on the top unfortunatly. Sun has some articles on mixing them, but really thats the bottom line. Dave Yazel - Original Message - From: Joerg >Herkules< Plewe <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thur

[JAVA3D] Background geometry question

2000-12-22 Thread David
Hi all, hope your holidays are going well! I am working on the sky, sun, clouds, etc for Cosm and had a couple of questions. I have a tesselated dome which renders fine when placed in the main scene graph and was wondering if this is something I could move to the background object. I did try to

[JAVA3D] Another transparency question

2000-12-23 Thread David
Is it possible to set the vertex alphas, then modulate a texture with alphas to merge the two alpha componants? So lets say I have a texture with a solid circle, where the circle has texels of alpha 1, but the space around the circle has texel alphas of 0. Now I map this to a plane, where the ge

Re: [JAVA3D] Background geometry question

2000-12-23 Thread David
lt;[EMAIL PROTECTED]> Sent: Saturday, December 23, 2000 12:41 PM Subject: Re: [JAVA3D] Background geometry question David, ...just can't keep away, huh? ;-) I have used background geometry for something similar to what you describe. I create a unit Sphere (flip the normals) and then se

[JAVA3D] Memory management of shapes

2001-01-02 Thread David
How have people dealt with the need to attach and detach branch groups without causing memory issues? I am not detecting any leaking, but I could be missing it. But my memory runtime increases steadily up to 200mb over a 20 minute run. Calling garbage collection might be the solution, but it a

[JAVA3D] Memory management of shapes

2001-01-03 Thread David
Not sure why this never showed up on the list, so I am resending-it. - Original Message - From: David <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, January 02, 2001 8:56 PM Subject: Memory management of shapes How have people dealt with the need to attac

[JAVA3D] Perceived distance and size mystery

2001-01-13 Thread David
We have been noticing something strange. Virtual distances seem closer than they really are. For example if we have the user's eye at 1.7 meters from the ground and there is an object 5 meters away, it looks like you are on top of it practically. I went into everquest (a 3d commercial world) an

Re: [JAVA3D] Perceived distance and size mystery

2001-01-13 Thread David
As an update, if I double the field of view to PI/2 instead of PI/4 distances look correct, but that introduces a fishbowl situation, since to see that much requires nasty bending. Still can't fugure this out. - Original Message - From: David <[EMAIL PROTECTED]> To: <[E

Re: [JAVA3D] How to REALLY get humanoid content into a Java 3D application?

2001-01-16 Thread David
There are a few people here with real-world experience, and they are probably all different experiences :) www.roboforge.com is an application using Java3d and has quite nice animation. You can bring a non-animated humanoid into Java3d very easily using Starfire Lab's 3ds loader. I would stay a

Re: [JAVA3D] Pb with texture on SGI

2001-01-17 Thread David
You did not set the TransparencyAttributes for the shape, and you didn't define vertex colors. Thats probably part of the problem. Dave Yazel - Original Message - From: Gatien Mellion <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, January 17, 2001 4:11 AM Subject: [JAVA3D]

Re: [JAVA3D] How to REALLY get humanoid content into a Java3D application?

2001-01-17 Thread David
cceptable". I'm hoping that with good level of detail adjustments we could actually support a player seeing an "army" of 50 or 100 marching. Again I agree that communications issues are more likely a limitation than our 3D rendering. - John "Yazel, David J." wrote: &g

Re: [JAVA3D] Checking for movement

2001-01-19 Thread David
is there a way to find these coordinates? (i.e. find the coordinates where it was constructed so that the translation vector can get added to that?) Thanks in advance, Paris --- "Yazel, David J." <[EMAIL PROTECTED]> wrote: > To get the distance to the view: > > 1. Get the

Re: [JAVA3D] where to find a simple example of java 3D (not very simple but a bit difficult as arm or a robot ...)

2001-01-24 Thread David
There are a large number of sample programs in the java3d development kit. You can also download the application programming interface documentation from the sun site. In the package javax.media.j3d package you will find the class Transform3D. In this class there is the method lookAt(). I don't

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