[JAVA3D] Interactive Animation in java3d

2001-04-03 Thread Java TLG
Hi,   I am new to Java3d. I am moving an 3D object(Cone) using Alpha and KBRotPosScaleSplinePathInterpolator classes, but i would like to obtain the position of the object in the path at any perticular time so that i can activate some event (like displaying an text etc. at that point of time

[JAVA3D] Interactive Animation in java3d

2001-04-03 Thread Java TLG
Hi,   I am new to java3d. I am moving an 3D object(cone) using Alpha and KBRotPosScaleSplinePathInterpolator, but i would like to obtain the position of the object in the path at any perticular time so that I can generate events like writting a text or changing color of the cone etc.   thank

[JAVA3D] Interactive animation

2001-04-03 Thread Java TLG
Hi,   I am new to Java3d. I am moving an 3D object(Cone) using Alpha and KBRotPosScaleSplinePathInterpolator classes, but i would like to obtain the position of the object in the path at any perticular time so that i can activate some event (like displaying an text etc. at that point of tim

Re: [JAVA3D] Interactive animation

2001-04-03 Thread Java TLG
center of the object..     - Original Message - From: Java TLG To: [EMAIL PROTECTED] Sent: Tuesday, April 03, 2001 5:27 AM Subject: [JAVA3D] Interactive animation Hi,   I am new to Java3d. I am moving an 3D object(Cone

[JAVA3D] Re.Re.Interactive Animation in java3d

2001-04-03 Thread Java TLG
Hi,     I am getting the default value of the Point3d object ie 0, here is part of my code.   /*code   behaviorBranch = new BranchGroup();   bounds =  new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0f);   // create normal interpolator   normalInterpolator =   

Re: [JAVA3D] Interactive animation

2001-04-03 Thread Java TLG
Hi,    thanks for the help. but bounds.getCenter() and bounds.getRadius() always gives me the same value no matter where the object is positioned.   /* my code **    BoundingSphere bounds1 = (BoundingSphere)cone.getBounds();   Point3d currpt = new Point3d();   bounds1.get