I think you can only remove a branchGroup, and not a transformGroup. You could do that
using either...
1) branchGroup.detach();
2) simpleUniverse.getLocale().removeBranchGraph(branchGroup)
Take note that 2) is only applicable when the branchGroup to be removed is the added
to the simpleUniverse
I thought of using geometryInfo to create the polygons, and the usual methods of
.triangulate(), .stripify() and .generateNormals() to render it. It seems feasible,
daunting though and I hope that there is a better way to do it.
At the end of the day, I need to deform the cyclinder and that's w