[JAVA3D] is this a YUP bug or is it just the code?

2001-04-25 Thread nader
s from the dataset but the app seems to work fine with YUP being false (there are no apparent flips) so i ruled that out. So, if you do this and this is all true, can you please tell me if this is a bug in the code (and where is it) and if not, is this a YUP b

Re: [JAVA3D] is this a YUP bug or is it just the code?

2001-04-27 Thread nader
:I am currently running it on a pc (windows NT) nader On Thu, 26 Apr 2001 15:42:17 +0200, Dipl. Ing. Paul Szawlowski <[EMAIL PROTECTED]> wrote: >If you look a the code you will recognize that the volume data will be put as >textures on planes parallel to the x-y, y-z and x-z planes.

[JAVA3D] posting this again ...

2001-05-04 Thread nader
true, can you please tell me if this is a bug in the code (and where is it) and if not, is this a YUP bug? nader === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-

Re: [JAVA3D] Texture mapping and transparency

2001-05-11 Thread nader
you should try the volume rendering example under utilities at j3d.org. but be forwarned, there are limitations/bugs that i have posted on this list but no one from sun has replied back. nader On Fri, 11 May 2001 12:29:08 -0700, Vidya Sagar <[EMAIL PROTECTED]> wrote: >Hi, >

[JAVA3D] changing textures on the fly problem

2001-03-27 Thread Nader Wasfy Zaki
().getRaster().getDataBuffer()).getBankData(); Again, the modification only works if i assign the appearance a clone of the texture; in this case, i would clone textureArrayCurrent, after i have modified its pixels. nader === To

Re: [JAVA3D] changing textures on the fly problem

2001-03-28 Thread Nader Wasfy Zaki
); // weirdly, this changes the texture thanks for the previous quick reply but i am still a little confused, nader On Wed, 28 Mar 2001 12:11:55 -0800, Charmaine Lee <[EMAIL PROTECTED]> wrote: >Nader, > > >Nader, > >> >> pixels = >> ((DataBufferInt)((ImageComponent

Re: [JAVA3D] changing textures on the fly problem (fwd)

2001-03-28 Thread Nader Wasfy Zaki
elieve the need of allocating memory for every texture change. Isn't there a way to change a texture and not allocate more memory, where i only need to change one pixel or two pixels in the texture image? nader On Wed, 28 Mar 2001 12:11:55 -0800, Charmaine Lee <[EMAIL PROTECTED]>