s
from the dataset but the app seems to work fine with YUP being false
(there are no apparent flips) so i ruled that out.
So, if you do this and this is all true, can you please tell me if this is
a bug in the code (and where is it) and if not, is this a YUP b
:I am currently running it on a pc (windows NT)
nader
On Thu, 26 Apr 2001 15:42:17 +0200, Dipl. Ing. Paul Szawlowski
<[EMAIL PROTECTED]> wrote:
>If you look a the code you will recognize that the volume data will be
put as
>textures on planes parallel to the x-y, y-z and x-z planes.
true, can you please tell me if this is
a bug in the code (and where is it) and if not, is this a YUP bug?
nader
===
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
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you should try the volume rendering example under
utilities at j3d.org. but be forwarned, there are limitations/bugs
that i have posted on this list but no one from sun has replied
back.
nader
On Fri, 11 May 2001 12:29:08 -0700, Vidya Sagar <[EMAIL PROTECTED]> wrote:
>Hi,
>
().getRaster().getDataBuffer()).getBankData();
Again, the modification only works if i assign the appearance a clone of
the texture; in this case, i would clone textureArrayCurrent, after i have
modified its pixels.
nader
===
To
); // weirdly, this changes the texture
thanks for the previous quick reply but i am still a little confused,
nader
On Wed, 28 Mar 2001 12:11:55 -0800, Charmaine Lee <[EMAIL PROTECTED]> wrote:
>Nader,
>
>
>Nader,
>
>>
>> pixels =
>> ((DataBufferInt)((ImageComponent
elieve the
need of allocating memory for every texture change. Isn't there a way to
change a texture and not allocate more memory, where i only need to change
one pixel or two pixels in the texture image?
nader
On Wed, 28 Mar 2001 12:11:55 -0800, Charmaine Lee <[EMAIL PROTECTED]>