Re: [JAVA3D] Simplest dot.

2000-07-13 Thread Bob Gray
scene may be too slow. Any thoughts on how to keep the performance good but allow pickable of many many objects/points? Bob Gray -Original Message- From: Christopher Collins [mailto:[EMAIL PROTECTED]] Sent: Wednesday, July 12, 2000 3:32 PM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Simplest

Re: [JAVA3D] Simplest dot.

2000-07-13 Thread Doug Gehringer
From: Bob Gray [EMAIL PROTECTED] Now, how do you make each point [of a point array] independently "Pickable"? Use the J3D 1.2 picking utilities. Each point which gets picked should be returned in it's own PickIntersection. This allows each point to be pickable even though they are in a

[JAVA3D] Simplest dot.

2000-07-12 Thread Bob Gray
What's the best way to display a point in Java 3D. I think a small sphere would be far more complex than I am looking for. I just want to put "dots" all over the place that look like "dots" from any orientation. And I don't want the number of dots to degrade performance. So I am looking for a

Re: [JAVA3D] Simplest dot.

2000-07-12 Thread Christopher Collins
with myAppearance.setPointAttributes( new PointAttributes(...)). Good luck, Chris -Original Message- From: Bob Gray [mailto:[EMAIL PROTECTED]] Sent: Wednesday, July 12, 2000 4:14 PM To: [EMAIL PROTECTED] Subject: [JAVA3D] Simplest dot. What's the best way to display a point in Java 3D. I think