scene may be too slow.
Any thoughts on how to keep the performance good but allow pickable
of many many objects/points?
Bob Gray
-Original Message-
From: Christopher Collins [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, July 12, 2000 3:32 PM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Simplest
From: Bob Gray [EMAIL PROTECTED]
Now, how do you make each point [of a point array] independently "Pickable"?
Use the J3D 1.2 picking utilities. Each point which gets picked should be
returned in it's own PickIntersection. This allows each point to be pickable
even though they are in a
What's the best way to display a point in Java 3D.
I think a small sphere would be far more complex than
I am looking for. I just want to put "dots" all over the place that
look like "dots" from any orientation. And I don't want the
number of dots to degrade performance. So I am looking for a
with
myAppearance.setPointAttributes( new PointAttributes(...)).
Good luck,
Chris
-Original Message-
From: Bob Gray [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, July 12, 2000 4:14 PM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Simplest dot.
What's the best way to display a point in Java 3D.
I think