Hi everyone,
I'm currently working with a system that contains multiple coordinate
systems, organized through transform groups. Each transform group has a
PointArray under it. There is also a "global" point array whose transform
is identity. What I want to do is take a "global" point - one
, the effects were not
cancelling.
Confused? Sorry about that. Just never mind my question.
Thanks and have a great day,
Chris
-Original Message-
From: Christopher Collins [mailto:[EMAIL PROTECTED]]
Sent: Monday, July 24, 2000 12:15 PM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Virtual World
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Virtual World to Local Coordinates
Hello everyone (again!),
OK, so I solved my own problem! The getClosestsVertexCoordinatesVW()
method
returns the absolute coordinates - calculating even the effects of a
MouseRotation. Since I was not considering