[JAVA3D] Virtual World to Local Coordinates

2000-07-24 Thread Christopher Collins
Hi everyone, I'm currently working with a system that contains multiple coordinate systems, organized through transform groups. Each transform group has a PointArray under it. There is also a "global" point array whose transform is identity. What I want to do is take a "global" point - one

Re: [JAVA3D] Virtual World to Local Coordinates

2000-07-24 Thread Christopher Collins
, the effects were not cancelling. Confused? Sorry about that. Just never mind my question. Thanks and have a great day, Chris -Original Message- From: Christopher Collins [mailto:[EMAIL PROTECTED]] Sent: Monday, July 24, 2000 12:15 PM To: [EMAIL PROTECTED] Subject: [JAVA3D] Virtual World

Re: [JAVA3D] Virtual World to Local Coordinates

2000-07-24 Thread Pondrom, Pierre L
To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Virtual World to Local Coordinates Hello everyone (again!), OK, so I solved my own problem! The getClosestsVertexCoordinatesVW() method returns the absolute coordinates - calculating even the effects of a MouseRotation. Since I was not considering