.
> - Andy
>
> -Original Message-
> From: Danielle Rousy Dias da Silva <[EMAIL PROTECTED]>
> To: [EMAIL PROTECTED] <[EMAIL PROTECTED]>
> Date: Tuesday, May 11, 1999 11:21 AM
> Subject: [java3d] Games in Java3d
>
> >
> >Hello,
> >
t.htm
http://www.mactech.com/articles/develop/issue_23/thompsonfernicola.html
- Andy
-Original Message-
From: Julian Gómez <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED] <[EMAIL PROTECTED]>
Date: Tuesday, May 11, 1999 2:02 PM
Subject: Re: [java3d] Games in Java3d
>> Java is workin
> Java is working well for us. It is saving time because we are able to
> highly leverage off of already existing components primarily Java3D, and as
> ...
> Java3D compares favorably to other scenegraphs, and also one point of note
> is that there is simply no other option in terms of a fully fl
re
reluctant to use other scenegraphs such as say Surrender since we want to
release our code for free.
- Andy
-Original Message-
From: Danielle Rousy Dias da Silva <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED] <[EMAIL PROTECTED]>
Date: Tuesday, May 11, 1999 11:21 AM
Subject: [jav
Hello,
I am working at a game project and I would like to know about
development tools like java3d/java and c++/directX. What are the
advantages and disadvantages of each one? Which one is the best?
Thanks in advantage,
Danielle.
[EMAIL PROTECTED]
==