Re: [java3d] Games in Java3d

1999-05-12 Thread Matthew Pocock
. > - Andy > > -Original Message- > From: Danielle Rousy Dias da Silva <[EMAIL PROTECTED]> > To: [EMAIL PROTECTED] <[EMAIL PROTECTED]> > Date: Tuesday, May 11, 1999 11:21 AM > Subject: [java3d] Games in Java3d > > > > >Hello, > >

Re: [java3d] Games in Java3d

1999-05-11 Thread Anselm Hook
t.htm http://www.mactech.com/articles/develop/issue_23/thompsonfernicola.html - Andy -Original Message- From: Julian Gómez <[EMAIL PROTECTED]> To: [EMAIL PROTECTED] <[EMAIL PROTECTED]> Date: Tuesday, May 11, 1999 2:02 PM Subject: Re: [java3d] Games in Java3d >> Java is workin

Re: [java3d] Games in Java3d

1999-05-11 Thread Julian Gómez
> Java is working well for us. It is saving time because we are able to > highly leverage off of already existing components primarily Java3D, and as > ... > Java3D compares favorably to other scenegraphs, and also one point of note > is that there is simply no other option in terms of a fully fl

Re: [java3d] Games in Java3d

1999-05-11 Thread Anselm Hook
re reluctant to use other scenegraphs such as say Surrender since we want to release our code for free. - Andy -Original Message- From: Danielle Rousy Dias da Silva <[EMAIL PROTECTED]> To: [EMAIL PROTECTED] <[EMAIL PROTECTED]> Date: Tuesday, May 11, 1999 11:21 AM Subject: [jav

[java3d] Games in Java3d

1999-05-11 Thread Danielle Rousy Dias da Silva
Hello, I am working at a game project and I would like to know about development tools like java3d/java and c++/directX. What are the advantages and disadvantages of each one? Which one is the best? Thanks in advantage, Danielle. [EMAIL PROTECTED] ==