nator Telub AB
> >
> > -Original Message-
> > From: Tim Darby [SMTP:[EMAIL PROTECTED]]
> > Sent: den 20 maj 1999 12:09
> > To: Java 3D Interest Mailing List
> > Subject:RE: [java3d] Off-screen rendering
> >
> > I also could do w
Eric Hawthorne schrieb:
[...]
> The driving issue is that present-day web-based apps targeted at the
> masses cannot
> assume Java3D or even a VRML player on the client.
> They can only assume at most a thin Java (1.1) applet, talking http
> to a server.
>
> So we need a way of allowing Java3D t
I'm also eager for off-screen rendering feature.
I think I've read that future version of Java3D will support it,
but I cannot remember source of this information, so please don't
trust me too much.
I hope an announce from sun about this matter. I think this will
be one of the most important fea
Java 3D Interest Mailing List
> Subject:RE: [java3d] Off-screen rendering
>
> I also could do with either some offscreen or direct to bufferedImage
> rendering - printed output looks
> pretty cruddy without it.
>
> Tim Darby - Accunet Ltd.
>
> =
quallity pictures.
regards
Pontus Jakobsson
Enator Telub AB
-Original Message-
From: Tim Darby [SMTP:[EMAIL PROTECTED]]
Sent: den 20 maj 1999 12:09
To: Java 3D Interest Mailing List
Subject:RE: [java3d] Off-screen rendering
I also could do with either some offscreen or
I also could do with either some offscreen or direct to bufferedImage
rendering - printed output looks
pretty cruddy without it.
Tim Darby - Accunet Ltd.
=
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Off-screen rendering: My vote for that idea!
I'd prefer the direct-to-bufferedImage-rendering. In fact, I could need
such a feature right now.
Christian
Eric Hawthorne wrote:
> I have a feature request for the next Java3D version.
>
> Off-screen rendering.
>
> Right now, if you want to make an
I have a feature request for the next Java3D version.
Off-screen rendering.
Right now, if you want to make an application where
Java3D runs on a server and captured frames are shown on a client,
the only way to do it seems to be to call
GraphicsContext3D.readRaster(..)
which can read the current