ry
well together. This is why I think they are key to X3D,
and programming and application building in general.
> Well, I'll be announcing my own Java3D project soon, and in fact I use VRML heavily
>so I shouldn't complain.
>
> - Anselm Hook
>
> -Original Message-
One more point of interest - in reference to your comment below about people not
wanting to touch code. Maybe one way to think
about VRML is as an "instance" or application demonstrating the use of Java3D so
one could say that VRML is an interface layer
on top of Java3D which lets non tech
t;
Cc: [EMAIL PROTECTED] <[EMAIL PROTECTED]>
Date: Friday, September 10, 1999 7:17 AM
Subject: Re: [JAVA3D] Java3D vs VRML and X3D
>Hi Anselm,
>I don't think so. These technologies are targetting the same or at least very
>overlapping application areas.
>I think, every applicati
It depends on what you mean by applications.
J3D is based on programming and very low-level
syntax manipulation (such as 'capability bits' for exp.)
It requires detailed code to build an application.
Perhaps in future there will be tools and/or 'compositional syntaxes'
to obviate the need for prog
Hi Anselm,
I don't think so. These technologies are targetting the same or at least very
overlapping application areas.
I think, every application done in VRML could also have been done based on Java3D. On
the other hand I think that it's no problem to build very complex applications in
Java3D