Re: [jdev] [Standards] Using Jabber in a KDE game

2008-09-05 Thread Kleag
You convinced me to try telepathy :-) Should telepathy-qt from kdesupport be enough to develop ? The build system of telepathy seems a bit complicated... Gaël On Friday 05 September 2008 03:09:18 Alban Crequy wrote: Le Fri, 5 Sep 2008 00:50:42 +0200, Kleag [EMAIL PROTECTED] a écrit :

Re: [jdev] [Standards] Using Jabber in a KDE game

2008-09-04 Thread Alban Crequy
Hi, [ I added the Telepathy mailing list in Cc. ] Le Sat, 30 Aug 2008 13:56:31 +0200, Kleag [EMAIL PROTECTED] a écrit : Hello, New to this list, I'm the author of KsirK, a KDE strategy game. Currently its net game uses pure TCP/IP. One player start its game by setting a port on which to

Re: [jdev] [Standards] Using Jabber in a KDE game

2008-09-04 Thread Guillaume Desmottes
Le jeudi 04 septembre 2008 à 12:31 +0100, Alban Crequy a écrit : The advantages would be that your users do not need to setup the jabber (server name, password) in your game because it reuses the connection of the desktop. And that you keep your current protocol, the Telepathy framework will

Re: [jdev] [Standards] Using Jabber in a KDE game

2008-09-04 Thread Kleag
Guillaume, Alban, The telepathy solution seems quite fine, at least with an invitation use case. But for KsirK I think more to a solution where games (wanting to run the game or connect to a waiting one) connect to a room (viewed as a whiteboard) and discuss there to find their peers. Do you

Re: [jdev] [Standards] Using Jabber in a KDE game

2008-09-04 Thread Alban Crequy
Le Fri, 5 Sep 2008 00:50:42 +0200, Kleag [EMAIL PROTECTED] a écrit : Guillaume, Alban, The telepathy solution seems quite fine, at least with an invitation use case. But for KsirK I think more to a solution where games (wanting to run the game or connect to a waiting one) connect to a room

Re: [jdev] [Standards] Using Jabber in a KDE game

2008-09-02 Thread Kleag
Hello Guenther, Thanks a lot for your answer. After reading some XEP (the two you pointed me too and you mug xep proposal), experimenting localy with ejaberd and looking of the kopete jabber plugin code, things are becoming clearer for me and I think I will be able to implement my first step.

Re: [jdev] [Standards] Using Jabber in a KDE game

2008-09-02 Thread Kleag
Hello Guenther, Thanks a lot for your answer. After reading some XEP (the two you pointed me too and you mug xep proposal), experimenting localy with ejaberd and looking of the kopete jabber plugin code, things are becoming clearer for me and I think I will be able to implement my first step.

Re: [jdev] [Standards] Using Jabber in a KDE game

2008-09-01 Thread Guenther Niess
Hello Klaeg, Kleag wrote: New to this list, I'm the author of KsirK, a KDE strategy game. Currently its net game uses pure TCP/IP. One player start its game by setting a port on which to listen to and the others connect to this port. Then the libkdegames/kgame library is used to