You convinced me to try telepathy :-)
Should telepathy-qt from kdesupport be enough to develop ? The build system of
telepathy seems a bit complicated...
Gaël
On Friday 05 September 2008 03:09:18 Alban Crequy wrote:
Le Fri, 5 Sep 2008 00:50:42 +0200,
Kleag [EMAIL PROTECTED] a écrit :
Hi,
[ I added the Telepathy mailing list in Cc. ]
Le Sat, 30 Aug 2008 13:56:31 +0200,
Kleag [EMAIL PROTECTED] a écrit :
Hello,
New to this list, I'm the author of KsirK, a KDE strategy game.
Currently its net game uses pure TCP/IP. One player start its game by
setting a port on which to
Le jeudi 04 septembre 2008 à 12:31 +0100, Alban Crequy a écrit :
The advantages would be that your users do not need to setup the jabber
(server name, password) in your game because it reuses the connection
of the desktop. And that you keep your current protocol, the Telepathy
framework will
Guillaume, Alban,
The telepathy solution seems quite fine, at least with an invitation use
case. But for KsirK I think more to a solution where games (wanting to run
the game or connect to a waiting one) connect to a room (viewed as a
whiteboard) and discuss there to find their peers.
Do you
Le Fri, 5 Sep 2008 00:50:42 +0200,
Kleag [EMAIL PROTECTED] a écrit :
Guillaume, Alban,
The telepathy solution seems quite fine, at least with an invitation
use case. But for KsirK I think more to a solution where games
(wanting to run the game or connect to a waiting one) connect to a
room
Hello Guenther,
Thanks a lot for your answer. After reading some XEP (the two you pointed me
too and you mug xep proposal), experimenting localy with ejaberd and looking
of the kopete jabber plugin code, things are becoming clearer for me and I
think I will be able to implement my first step.
Hello Guenther,
Thanks a lot for your answer. After reading some XEP (the two you pointed me
too and you mug xep proposal), experimenting localy with ejaberd and looking
of the kopete jabber plugin code, things are becoming clearer for me and I
think I will be able to implement my first step.
Hello Klaeg,
Kleag wrote:
New to this list, I'm the author of KsirK, a KDE strategy game. Currently its
net game uses pure TCP/IP. One player start its game by setting a port on
which to listen to and the others connect to this port. Then the
libkdegames/kgame library is used to