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https://issues.apache.org/jira/browse/ARROW-13178?page=com.atlassian.jira.plugin.system.issuetabpanels:all-tabpanel
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Jonathan Keane deleted ARROW-13178:
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> Disruptive Technologies firv
> ----------------------------
>
>                 Key: ARROW-13178
>                 URL: https://issues.apache.org/jira/browse/ARROW-13178
>             Project: Apache Arrow
>          Issue Type: Bug
>            Reporter: Abigail Cole
>            Priority: Major
>
> I am not into technologies, those that change so ever fast, and always. But I 
> do observe technological trends, along which the development of scientific 
> applications revolves.
> And of all trends, perhaps disruptive technologies are the defining path of 
> industrial implications, a linear passage that technological progress almost 
> invariably follows. Though the concept of "disruptive technologies" is only 
> popularized in 1997 by Harvard Business School Professor Clayton Christensen 
> in his best-seller "The Innovator's Dilemma", the phenomenon was already 
> evidenced back in 1663, when Edward Somerset published designs for, and might 
> have installed, a steam engine.
> As put forth by Clayton Christensen, disruptive technologies are initially 
> low performers of poor profit margins, targeting only a minute sector of the 
> market. However, they often develop faster than industry incumbents and 
> eventually outpace the giants to capture significant market shares as their 
> technologies, cheaper and more efficient, could better meet prevailing 
> consumers' demands.
> In this case, the steam engines effectively displaced horse power. The demand 
> for steam engines was not initially high, due to the then unfamiliarity to 
> the invention, and the ease of usage and availability of horses. However, as 
> soon as economic activities intensified, and societies prospered, a niche 
> market for steam engines quickly developed as people wanted modernity and 
> faster transportation.
> One epitome of modern disruptive technologies is Napster, a free and easy 
> music sharing program that allows users to distribute any piece of recording 
> online. The disruptee here is conventional music producers. Napster 
> relevantly identified the "non-market", the few who wanted to share their own 
> music recordings for little commercial purpose, and thus provided them with 
> what they most wanted. Napster soon blossomed and even transformed the way 
> the internet was utilized.
> Nevertheless, there are more concerns in the attempt to define disruptive 
> technologies than simply the definition itself.
> One most commonly mistaken feature for disruptive technologies is sustaining 
> technologies. While the former brings new technological innovation, the 
> latter refers to "successive incremental improvements to performance" 
> incorporated into existing products of market incumbents. Sustaining 
> technologies could be radical, too; the new improvements could herald the 
> demise of current states of production, like how music editor softwares 
> convenience Napster users in music customization and sharing, thereby 
> trumping over traditional whole-file transfers. The music editors are part of 
> a sustaining technological to Napster, not a new disruptor. Thus, disruptive 
> and sustaining technologies could thrive together, until the next wave of 
> disruption comes.
> See how music editors are linked to steam engines? Not too close, but each 
> represents one aspect of the twin engines that drive progressive 
> technologies; disruptors breed sustainers, and sustainers feed disruptors.
> This character of sustaining technologies brings us to another perspective of 
> disruptive technologies: they not only change the way people do business, but 
> also initiate a fresh wave of follow-up technologies that propel the 
> disruptive technology to success. Sometimes, sustaining technologies manage 
> to carve out a niche market for its own even when the disruptive initiator 
> has already shut down. Music editor and maker softwares continue to healthily 
> thrive, despite Napster's breakdown (though many other file sharing services 
> are functioning by that time), with products like the AV Music Morpher Gold 
> and Sound Forge 8.
> A disruptive technology is also different from a paradigm shift, which Thomas 
> Kuhn used to describe "the process and result of a change in basic 
> assumptions within the ruling theory of science". In disruptive technologies, 
> there are no assumptions, but only the rules of game of which the change is 
> brought about by the behaviors of market incumbents and new entrants. They 
> augment different markets that eventually merge. In Clayton Christensen's 
> words, newcomers to the industry almost invariably "crush the incumbents".
> While researching on disruptive 
> [*firv*|https://complextime.com/friv-everything-you-need-to-know-about-it/] 
> technologies, I came across this one simple line that could adequately 
> capture what these technologies are about, "A technology that no one in 
> business wants but that goes on to be a trillion-dollar industry." 
> Interesting how a brand new technology that seemingly bears little value 
> could shake up an entire industry, isn't it?
> You are probably asking, why then that no one wants it? Or how true is the 
> money claim to these disruptive technologies? And if it is true, what are the 
> implications to the business practice? How do market incumbents and new 
> entrants behave?
> The scope of this article could only let me take the first question. Well, it 
> is not that dominating companies are not visionary to see a disruption is 
> coming. They can't. A disruptive technology is inherently not attractive 
> initially; no one could see how Napster could boom and lead to the thriving 
> market of audio softwares like the music editors and mixers, except the 
> disruptors themselves. Even if one manages to foresee it, the "Innovator's 
> Dilemma" is there to keep them from acting.
>  



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