> Ok, had not really planned it this soon, but ok... if you're waiting for
> me to make the move... ;)
I didn't mean to be rushing you along.
I have plenty to do with scripting. So work at whatever pace you want.
Miguel
---
This SF.net em
Egon,
My thoughts ...
I think that some of the code that is in the old Atom.java should be moved
out of there.
For example, all the references to transform and screenPosition (and
screenX/Y/Z/Diameter) should be part of AtomShape, not part of the basic
Atom representation.
You may want to keep t
On Wednesday 27 November 2002 16:55, E.L. Willighagen wrote:
> Like Miguel, I will check in the changes gradually, and hope that things
> don't break. Miguel, please continue the work you are doing now... My goal
> is to keep the 'old' Jmol methods in as long a I can, possibly making the
> old meth
On Wednesday 27 November 2002 16:02, mth wrote:
> >> Yes, I think it's usefull and quite easy to do. I will do it.
> >> z-ordering is probably impossible to handle correclty with our pseudo
> >> 3D.
> >
> > I am trying to learn more about 'real 3D' to improve our pseudo-3D.
> >
> > The main reason
>> Yes, I think it's usefull and quite easy to do. I will do it.
>> z-ordering is probably impossible to handle correclty with our pseudo
>> 3D.
> I am trying to learn more about 'real 3D' to improve our pseudo-3D.
>
> The main reason I went in to work on this section of the code was to fix
> a bug