Forgive me if I have already asked for this.
save view [unique_name]
load "some_file_name"
or
.loadInline("some data")
restore view [unique_name]
or, perhaps better:
set defaultview CURRENTVIEW
load "some_file_name"
or
.loadInline("some data")
The idea is a capture of the cu
> data interpolation given a 2d parameterization (terrain skinning) is
> nothing at all like recovering a general 3d surface from scattered
> points. the 3d version is a solved problem, but it's not done simply
> (look into the siggraph proceedings from early-to-mid nineties for a
> succession of
data interpolation given a 2d parameterization (terrain skinning) is
nothing at all like recovering a general 3d surface from scattered
points. the 3d version is a solved problem, but it's not done simply
(look into the siggraph proceedings from early-to-mid nineties for a
succession of methods
> Yes, I think it is difficult to extract triangles from vertices ubt it is
> possible (if I understand correctly the problem).
Yes, is possible, but the solution has eluded me.
> Are all the vertices in the same plane ?
No
> That is, do they form a polygon ?
> If so, my idea would be to use a
> On Tuesday 19 April 2005 11:58 am, Miguel wrote:
>> Egon wrote:
>> > Ok, I'll think about how to get to triangles from a set of vertices...
>> > (suggestions welcome, ofcourse)...
>>
>> This is a difficult problem that I have been working on for months.
>> This is the reason that my surface code
>Egon wrote:
>> Ok, I'll think about how to get to triangles from a set of vertices...
>> (suggestions welcome, ofcourse)...
>
>Egon,
>
>This is a difficult problem that I have been working on for months.
>
>This is the reason that my surface code does not work.
Yes, I think it is difficult to ex
On Tuesday 19 April 2005 11:58 am, Miguel wrote:
> Egon wrote:
> > Ok, I'll think about how to get to triangles from a set of vertices...
> > (suggestions welcome, ofcourse)...
>
> This is a difficult problem that I have been working on for months.
> This is the reason that my surface code does not
Egon wrote:
> Ok, I'll think about how to get to triangles from a set of vertices...
> (suggestions welcome, ofcourse)...
Egon,
This is a difficult problem that I have been working on for months.
This is the reason that my surface code does not work.
> Have been thinking about this... coloring
On Tuesday 19 April 2005 11:22 am, Miguel wrote:
> >> > Q1: What are the options to draw a surface with just vertices defined?
> >>
> >> There is no support for that today.
> >
> > Ok. If I understand correctly, the missing step is defining the triangles
> > based on those vertices? Correct? Say we
> On Monday 18 April 2005 19:37, Miguel wrote:
>> > The polygon is a line through all vertices?
>>
>> In the pmesh format they polygons are triangles or quadrilaterals.
>
> Ok, so I have to take three/four ints at a time in the pmesh file?
Correct.
>> I do not understand how there could be one l
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