This is in JavaScript, but it works with JmolScript as well using
getProperty():
--
[08:44:18.962] Jmol.getPropertyAsString(jmol, "appletInfo.version")
[08:44:18.963] "\nappletInfo.version\t\"13.1.14_dev24\""
--
[08:44:41.039] Jmol.getPropertyAsString(jmol, "appletInfo.javaVersion")
[08:44:41.040]
On 03/25/2013 02:03 PM, Robert Hanson wrote:
> User: Really it's simpler than that. If the logo is Jmol, it's java; if
> it's JSmol, it's HTML5. We don't have labels in JSmol/WebGL, so if there's
> no logo, it's WebGL. That's all.
>
But this won't help with 'frank off'.
> Programmer: Just look at
User: Really it's simpler than that. If the logo is Jmol, it's java; if
it's JSmol, it's HTML5. We don't have labels in JSmol/WebGL, so if there's
no logo, it's WebGL. That's all.
Programmer: Just look at
._jmolType
This reads one of these four values:
"Jmol._Canvas2D (JSmol)"
"Jmol._Canvas3D (
On Mar 25, 2013, at 12:42 PM, Rolf Huehne wrote:
> For me the point here is not that the user knows what he is using but
> that scripts can know it and adapt accordingly.
>
> Regards,
> Rolf
Of course. This is true in a perfect ideal world.
In our experience, more than once you need to support
On 03/25/2013 12:05 AM, Robert Hanson wrote:
> On Sun, Mar 24, 2013 at 2:47 PM, Jaime Prilusky <
> jaime.prilu...@weizmann.ac.il> wrote:
>
>> It would be interesting to know if your'e rendering with HTML5, WebGL or
>> Java, and which version. How much memory we are using and how much there's
>> s