On Thu, 2002-11-28 at 18:59, Egon Willighagen wrote:
> On Thursday 28 November 2002 10:00, Fabian Dortu wrote:
> > On Wed, 2002-11-27 at 18:50, Miguel Howard wrote:
> > > I think that some of the code that is in the old Atom.java should be
> > > moved out of there.
> > > For example, all the refere
> On Thursday 28 November 2002 10:33, E.L. Willighagen wrote:
>> > I think that some of the code that is in the old Atom.java should be
>> moved out of there.
>> > For example, all the references to transform and screenPosition (and
>> screenX/Y/Z/Diameter) should be part of AtomShape, not part of
On Thursday 28 November 2002 10:33, E.L. Willighagen wrote:
> > I think that some of the code that is in the old Atom.java should be
> > moved out of there.
> > For example, all the references to transform and screenPosition (and
> > screenX/Y/Z/Diameter) should be part of AtomShape, not part of th
On Thursday 28 November 2002 10:00, Fabian Dortu wrote:
> On Wed, 2002-11-27 at 18:50, Miguel Howard wrote:
> > I think that some of the code that is in the old Atom.java should be
> > moved out of there.
> > For example, all the references to transform and screenPosition (and
> > screenX/Y/Z/Diame
On Wednesday 27 November 2002 18:50, Miguel Howard wrote:
> My thoughts ...
More than welcome... I appreciate any input much.
> I think that some of the code that is in the old Atom.java should be moved
> out of there.
> For example, all the references to transform and screenPosition (and
> scree
On Wed, 2002-11-27 at 18:50, Miguel Howard wrote:
> Egon,
>
> My thoughts ...
>
> I think that some of the code that is in the old Atom.java should be moved
> out of there.
> For example, all the references to transform and screenPosition (and
> screenX/Y/Z/Diameter) should be part of AtomShape,
> Ok, had not really planned it this soon, but ok... if you're waiting for
> me to make the move... ;)
I didn't mean to be rushing you along.
I have plenty to do with scripting. So work at whatever pace you want.
Miguel
---
This SF.net em
Egon,
My thoughts ...
I think that some of the code that is in the old Atom.java should be moved
out of there.
For example, all the references to transform and screenPosition (and
screenX/Y/Z/Diameter) should be part of AtomShape, not part of the basic
Atom representation.
You may want to keep t
On Wednesday 27 November 2002 16:55, E.L. Willighagen wrote:
> Like Miguel, I will check in the changes gradually, and hope that things
> don't break. Miguel, please continue the work you are doing now... My goal
> is to keep the 'old' Jmol methods in as long a I can, possibly making the
> old meth
On Wednesday 27 November 2002 16:02, mth wrote:
> >> Yes, I think it's usefull and quite easy to do. I will do it.
> >> z-ordering is probably impossible to handle correclty with our pseudo
> >> 3D.
> >
> > I am trying to learn more about 'real 3D' to improve our pseudo-3D.
> >
> > The main reason
>> Yes, I think it's usefull and quite easy to do. I will do it.
>> z-ordering is probably impossible to handle correclty with our pseudo
>> 3D.
> I am trying to learn more about 'real 3D' to improve our pseudo-3D.
>
> The main reason I went in to work on this section of the code was to fix
> a bug
> But a new button to recenter the molecule would be nice.
That button would be easy to add.
> Actually there is now an easy way to do it:
>
> void rotate(Point3f center, AxisAngle4f axisAngle) {
>
> oldcenter = center;
> setCenter(center);
> rotate(axisAngle);
> repaint();
> setCenter(o
>
> Below are some thoughts and observations:
>
> Fundamentally, I think your code is correct.
>
> I am still struggling to understand some of the matrix transformation
> processes. The code in getViewTransformMatrix() is essentially the same
> code that was there before. As I was trying to fig
> Miguel,
>
> I try to implement the rotational stuff we discussed previously but I
> get some problems.
> The purpose is to rotate around an axis defined by "axisAngle" and
> passing through the point "point" (see code below). The rotation angle
> is included in "axisAngle". The basic idea in the
Miguel,
I try to implement the rotational stuff we discussed previously but I
get some problems.
The purpose is to rotate around an axis defined by "axisAngle" and
passing through the point "point" (see code below). The rotation angle
is included in "axisAngle". The basic idea in the code is to
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