Yes, I see that, too. There is more to do there ... OK, I think I've got it
pretty close. Give that some testing and adjust the X3d.
2009/7/19 Angel Herráez
> Bob, the new orientation in vrml is giving me trouble; if I rotate the
> model before export, in
> the vrml the model is often out of s
Bob, the new orientation in vrml is giving me trouble; if I rotate the model
before export, in
the vrml the model is often out of sight. Sometimes it comes into view by
rotating around in
the vrml viewer, other times it's hard to catch it.
It may be correctly reproducing the orientation in Jm
I'm starting to enjoy looking at these VRML pages. I got the rotation in, so
the view should (almost) match -- camera is still not quite right, and I
don't know if we really care about that or not. I think I have all the DRAW
objects working, DOTS are working, BACKBONE is in, and DOUBLE BONDS are i
Bob wrote (on jmol-users):
> also put on your list getting the perspective right. Does the VRML use a 4x4
> matrix to
> define the orientation, by chance?
I assume you mean the user's point of view fo the model.
There is a "viewpoint orientation" in vrml that takes 4 values. I imagine that
coul
On 18 Jul 2009 at 9:12, Robert Hanson wrote:
> Molecule name -- I see -- as part of the header comments, right?
Right
> viewer.getModelSetName()
>
> that can come back null.
Oh yes, I found out yesterday after several blind trials. At first I was trying
Viewer.getModelSetName() --following th
The round() business was a great idea.
Molecule name -- I see -- as part of the header comments, right?
viewer.getModelSetName()
that can come back null.
Bob
2009/7/17 Angel Herráez
> Bob, can you supervise my last commit? Thanks
>
> I read about compacting VRML files, one trick is to reduce
Bob, can you supervise my last commit? Thanks
I read about compacting VRML files, one trick is to reduce precision in
numbers, i.e. write
less decimals. I've chosen 3, which applies to xyz coords, cylinder lengths,
and colors.
I'm not sure if the same should be done for POV-Ray (I don't know t