Re: [Jmol-developers] redisplay performance improvements

2002-10-31 Thread mth
> Fabian, Miguel, what do you think about that? > I think that sounds fine. I have come up with a few ideas I would like you to try out on the slower machines. But we will have to talk about them next week. mth -- Miguel Howard

Re: [Jmol-developers] redisplay performance improvements

2002-10-31 Thread Fabian Dortu
On Thu, 2002-10-31 at 10:45, E.L. Willighagen wrote: > On Wednesday 30 October 2002 10:07, Fabian Dortu wrote: > > I confirm, I run the previous version! > > Ok, that is nice to hear. Miguel, your code does apparently *not* introduce > the bug, but *probably* due to the better performance, the bu

Re: [Jmol-developers] redisplay performance improvements

2002-10-31 Thread E.L. Willighagen
On Wednesday 30 October 2002 10:07, Fabian Dortu wrote: > I confirm, I run the previous version! Ok, that is nice to hear. Miguel, your code does apparently *not* introduce the bug, but *probably* due to the better performance, the bug become easier to detect. I would therefore suggest to incl

Re: [Jmol-developers] redisplay performance improvements

2002-10-30 Thread Fabian Dortu
I confirm, I run the previous version! On Wed, 2002-10-30 at 09:00, mth wrote: > >> > I've just done a test on the b5 branch. I still get the bug. > > >> I am quite confident that I backed out all the code that I checked in. > > > Then it means that the bug *does* also occur in the previous > >

Re: [Jmol-developers] redisplay performance improvements

2002-10-30 Thread mth
>> > I've just done a test on the b5 branch. I still get the bug. >> I am quite confident that I backed out all the code that I checked in. > Then it means that the bug *does* also occur in the previous > implementation altough it is much more difficult to reproduce it: Fabian, You can easily c

Re: [Jmol-developers] redisplay performance improvements

2002-10-29 Thread Fabian Dortu
On Tue, 2002-10-29 at 22:11, mth wrote: > > > > I've just done a test on the b5 branch. I still get the bug. > > > Fabian, > > I am quite confident that I backed out all the code that I checked in. > > mth Then it means that the bug *does* also occur in the previous implementation altough it is

Re: [Jmol-developers] redisplay performance improvements

2002-10-29 Thread mth
> > I've just done a test on the b5 branch. I still get the bug. > Fabian, I am quite confident that I backed out all the code that I checked in. mth --- This sf.net email is sponsored by:ThinkGeek Welcome to geek heaven. http://thinkgeek.c

Re: [Jmol-developers] redisplay performance improvements

2002-10-29 Thread Fabian Dortu
On Tue, 2002-10-29 at 11:09, mth wrote: I've just done a test on the b5 branch. I still get the bug. > > > > Ok, roll back the changes... > > > Done. > > Let me know when you have branched. I will then reintroduce more slowly > with smaller steps, allowing you to verify after each check-in. >

Re: [Jmol-developers] redisplay performance improvements

2002-10-29 Thread mth
> > Ok, roll back the changes... > Done. Let me know when you have branched. I will then reintroduce more slowly with smaller steps, allowing you to verify after each check-in. mth --- This sf.net email is sponsored by:ThinkGeek Welcome to

Re: [Jmol-developers] redisplay performance improvements

2002-10-29 Thread Egon Willighagen
On Tuesday 29 October 2002 10:05, mth wrote: > > All atoms are drawn in the upper left corner of the Jmol viewing > > window... Isn't that screencoordinates (0,0)? Or is lower left (0,0)? > > yes, upper left is 0,0 > Now I have a picture of what you are seeing ... but I don't now why it is > happe

Re: [Jmol-developers] redisplay performance improvements

2002-10-29 Thread mth
> All atoms are drawn in the upper left corner of the Jmol viewing > window... Isn't that screencoordinates (0,0)? Or is lower left (0,0)? yes, upper left is 0,0 Now I have a picture of what you are seeing ... but I don't now why it is happening. I have been using the Mac for about 1/2 hour and h

Re: [Jmol-developers] redisplay performance improvements

2002-10-29 Thread Egon Willighagen
On Tuesday 29 October 2002 08:57, Miguel Howard wrote: > > I've been testing the samples/ files with the CVS version... then I > > realized that I could live with the problem in the next release, *if* > > loading a new file would reset the screen coordinates... now the become > > zero at a yet u

Re: [Jmol-developers] redisplay performance improvements

2002-10-28 Thread Miguel Howard
> I've been testing the samples/ files with the CVS version... then I > realized that I could live with the problem in the next release, *if* > loading a new file would reset the screen coordinates... now the become > zero at a yet unknown event, and then stay zero... if they would be > reset to

Re: [Jmol-developers] redisplay performance improvements

2002-10-28 Thread Egon Willighagen
On Monday 28 October 2002 11:21, mth wrote: > > I've found a bug. When looking at samples/dna.xyz, choosing > > Display->Wire Frame Rotation, I get this: > > > Could you please have a look at this? It might be difficult, as it seems > > to be a timing issue, which is harder to locate on faster ma

Re: [Jmol-developers] redisplay performance improvements

2002-10-28 Thread mth
> I've found a bug. When looking at samples/dna.xyz, choosing > Display->Wire Frame Rotation, I get this: > ... > Could you please have a look at this? It might be difficult, as it seems > to be a timing issue, which is harder to locate on faster machines... I > use a Pentium II, 300 Mhz. > Eg

Re: [Jmol-developers] redisplay performance improvements

2002-10-28 Thread Egon Willighagen
On Sunday 27 October 2002 22:34, mth wrote: > I checked in some changes which improve redisplay/rotation performance. > Basic approach is to use integer variables for screen coordinates instead > of Point3f objects. This allows operations without generating/discarding > objects. > Should be no visi

[Jmol-developers] redisplay performance improvements

2002-10-27 Thread mth
I checked in some changes which improve redisplay/rotation performance. Basic approach is to use integer variables for screen coordinates instead of Point3f objects. This allows operations without generating/discarding objects. Should be no visible changes to functionality. mth Detail -- I h