Henry wrote:
> I am still fretting about "performance". Eg 3dmf is very highly
> optimised,
> both in rendering speeds and in file size. Factors of 10-20 are typical.
> If
> pmesh is low level, and hence unoptimised, both its performance and its
> file
> size may be problematic, and it may res
> Hi Egon
>> I forgot about the exact format of a pmesh file. So, Tim, maybe you
>> could help
>> here... do you have experience with mesh output of QM programs, so that
>> we
>> can setup things to be able to render orbitals?
> sorry, i'm afraid i do not have any [experience with mesh output of Q
Hi Egon
I forgot about the exact format of a pmesh file. So, Tim, maybe you could help
here... do you have experience with mesh output of QM programs, so that we
can setup things to be able to render orbitals?
sorry, i'm afraid i do not have any [experience with mesh output of QM
programs]. i'd l
>> I am not aware of pmesh outputs; those that I have seen are either 3dmf
>> (which is a more abstract language, containing objects other than planes,
>> and hence capable of interfacing with eg openGL for performance)
>> or the Gaussian cube format (which needs isosurface rendering to turn in
On Tuesday 05 April 2005 09:50 am, Rzepa, Henry wrote:
> >I forgot about the exact format of a pmesh file. So, Tim, maybe you could
> > help here... do you have experience with mesh output of QM programs, so
> > that we can setup things to be able to render orbitals?
>
> I am not aware of pmesh out
>I forgot about the exact format of a pmesh file. So, Tim, maybe you could help
>here... do you have experience with mesh output of QM programs, so that we
>can setup things to be able to render orbitals?
I am not aware of pmesh outputs; those that I have seen are either 3dmf
(which is a more
On Monday 04 April 2005 08:41 pm, Tim Meyer wrote:
> according to the archive miguel is working on a surface implementation.
> anything presentable yet? i'd happily be a beta tester if i could just
> get these surfaces drawn...
Pmesh surfaces are implemented; I've seen a demo some time ago...
Tr
according to the archive miguel is working on a surface implementation.
anything presentable yet? i'd happily be a beta tester if i could just
get these surfaces drawn...
tim
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