On 23.03.2015 17:32, Michael Zangl wrote:
Hi,
Thanks for the comment.
The main problem I have with the Icons is the packing. I don't want to
use a single texture for every icon, since a texture switch is
expensive.
Can't be that bad. Better start with something simple but working and
leave
On 17.03.2015 11:41, Michael Zangl wrote:
Thanks for the feedback on my idea. Based on the feedback and the tests
I made the past few days, I wrote a GSoC application.
http://www.google-melange.com/gsoc/proposal/public/google/gsoc2015/michaelz/5750085036015616
Feel free to leave feedback/your
Hi,
Thanks for the comment.
The main problem I have with the Icons is the packing. I don't want to
use a single texture for every icon, since a texture switch is
expensive. This can be solved, I already did that in jsettlers and can
probably copy some code. The main problem would be to find the
Hi everyone,
Thanks for the feedback on my idea. Based on the feedback and the tests
I made the past few days, I wrote a GSoC application.
http://www.google-melange.com/gsoc/proposal/public/google/gsoc2015/michaelz/5750085036015616
Feel free to leave feedback/your thoughts on this.
Regards,
On Mon, Mar 9, 2015 at 10:19 AM, Michael Zangl
openstreet...@michael.fam-zangl.net wrote:
This is a thing that annoyed me for a long time: JOSM is slow when
zooming out. I would like to improve this and have enough spare time
this summer to work on this as GSoC project.
One reason is fairly
Hi,
I'm also posting this on the JOSM-List in hope to get feedback on the
technical parts here.
Regards,
Michael
Weitergeleitete Nachricht
Betreff: [OSM-dev] GSoC: OpenGL view for JOSM
Datum: Mon, 09 Mar 2015 13:58:41 +0100
Von: Michael Zangl