[kaffe] Kaffe on OSX

2002-12-19 Thread Dylan Schell
Hmm, I posted that i got more regression errors on OSX than on my PS2 , this was not entirely correct, since I can't get kaffe to build at all do I need any extra libraries on OSX like libffi or something? Does anyone have any hints? ___ kaffe ma

[kaffe] Kaffe for PS2 Patches and "FAQ"

2002-12-18 Thread Dylan Schell
from an wintel to a Mac and even though apple produces a JVM I was still curious about kaffe on OSX. It turns building on OSX produces more regression errors than on my PS2.. Have fun Dylan Schell [EMAIL PROTECTED] FAQ.ps2linux Description: Binary data kaffe-ps2-cvs.patch Descri

[kaffe] PS2/Linux patch take 3

2002-06-16 Thread Dylan Schell
Grrr, in order to keep my patch clean I removed some of the code that I thought was not needed. So here is version 3 tested this time :-) Notes: - Is the #include in config/mips/linux/md.h correct? On all the systems where I tried this, (i386/2.2.1, i386/2.4.18) stops compilation and complain

[kaffe] PS2 Linux patch take 2

2002-06-16 Thread Dylan Schell
I forgot one small change in my last patch. The PS2 does not support the mips II "ll" and "sc" instructions so they are disabled in config/mips/common.h Like I said in my previous post, I'm new to using configure scripts, so is this the way to go or should --enable-ps2linux automatically add --di

[kaffe] Patch for PS2/Linux

2002-06-15 Thread Dylan Schell
These are the changes I made to get the interpreter to run on PS2/Linux. I've added a switch to configure.in to enable my changes. (--enable-ps2linux) Bear with me here, since I've never worked with configure scripts before, so if anything needs changing, let me know. I created the diff before run

Re: [kaffe] Porting Kaffe to PS2

2002-06-15 Thread Dylan Schell
calls? (This would mean a very ugly patch that would only be useful on platforms where no FPU emulator is present) Jim Pick wrote: > On Sat, 2002-06-15 at 12:34, Dylan Schell wrote: > >>Hi, >> >>I'm currently trying to port kaffe to PS2/Linux. >> >>I

[kaffe] Porting Kaffe to PS2

2002-06-15 Thread Dylan Schell
processor that can only do 32 bit floating point. Is there and "easy" way to get the JIT to do 64 bit floats in software? Also what would be the best way to publish any patches, is there any interest in integrating this in the default codebase? Greetings, Dylan Sch