Hmm, I posted that i got more regression errors on OSX than on my PS2 ,
this was not entirely correct, since I can't get kaffe to build at
all do I need any extra libraries on OSX like libffi or something?
Does anyone have any hints?
___
kaffe ma
from an wintel to a Mac and even though
apple produces a JVM I was still curious about kaffe on OSX. It turns
building on OSX produces more regression errors than on my PS2..
Have fun
Dylan Schell
[EMAIL PROTECTED]
FAQ.ps2linux
Description: Binary data
kaffe-ps2-cvs.patch
Descri
Grrr, in order to keep my patch clean I removed some of the
code that I thought was not needed. So here is version 3
tested this time :-)
Notes:
- Is the #include in config/mips/linux/md.h correct?
On all the systems where I tried this, (i386/2.2.1, i386/2.4.18)
stops compilation and complain
I forgot one small change in my last patch. The PS2 does
not support the mips II "ll" and "sc" instructions
so they are disabled in config/mips/common.h
Like I said in my previous post, I'm new to using configure
scripts, so is this the way to go or should --enable-ps2linux
automatically add --di
These are the changes I made to get the interpreter to run on
PS2/Linux. I've added a switch to configure.in to enable my changes.
(--enable-ps2linux) Bear with me here, since I've never worked with
configure scripts before, so if anything needs changing, let me know.
I created the diff before run
calls? (This would mean a very ugly patch
that would only be useful on platforms where no FPU emulator is present)
Jim Pick wrote:
> On Sat, 2002-06-15 at 12:34, Dylan Schell wrote:
>
>>Hi,
>>
>>I'm currently trying to port kaffe to PS2/Linux.
>>
>>I
processor that can only do 32 bit
floating point. Is there and "easy" way to get the JIT to do 64 bit
floats in software?
Also what would be the best way to publish any patches, is there any
interest in integrating this in the default codebase?
Greetings,
Dylan Sch