https://bugs.kde.org/show_bug.cgi?id=426284
caulier.gil...@gmail.com changed:
What|Removed |Added
Version Fixed In||7.5.0
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mr...@mail.ru changed:
What|Removed |Added
Status|REPORTED|RESOLVED
Resolution|---
https://bugs.kde.org/show_bug.cgi?id=426284
--- Comment #15 from mr...@mail.ru ---
(In reply to caulier.gilles from comment #14)
> MrBus,
>
> Any fresh feedback from this thread ?
>
> Best
>
> Gilles Caulier
Thank you. Eventually, I built it somehow. I don't remember, a lot of time has
passed.
https://bugs.kde.org/show_bug.cgi?id=426284
--- Comment #14 from caulier.gil...@gmail.com ---
MrBus,
Any fresh feedback from this thread ?
Best
Gilles Caulier
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--- Comment #13 from caulier.gil...@gmail.com ---
Hi,
Typically no, because it's to build PNGICO program for native host OS,not for
the cross-compiled MXE target. Look well the comment at line 116.
Gilles Caulier
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https://bugs.kde.org/show_bug.cgi?id=426284
--- Comment #12 from mr...@mail.ru ---
02-build-extralibs.sh line 122: "cmake . \"
Did you mean: "${MXE_BUILD_TARGETS}-cmake . \" ?
I tried to build from scratch on absolutely clean Debian. I got a "command not
found" error (don't remember the exact tex
https://bugs.kde.org/show_bug.cgi?id=426284
--- Comment #11 from caulier.gil...@gmail.com ---
[100%] Performing install step for 'ext_mosaicwall'
make[4]: warning: jobserver unavailable: using -j1. Add '+' to parent make
rule.
Install the project...
-- Install configuration: "RelWithDebInfo"
-- I
https://bugs.kde.org/show_bug.cgi?id=426284
--- Comment #10 from mr...@mail.ru ---
Thank you.
Maybe this information will be useful.
Previously, when used Craft, I tried this workaround:
1. Manually install opencv from sourceforge.net
2. Copy ml.hpp and ml subdirectory to Craft's include directory
https://bugs.kde.org/show_bug.cgi?id=426284
--- Comment #9 from caulier.gil...@gmail.com ---
This is the Machine Learning include which is missing. I upgraded openc from 3
to 4. i will take a look.
Gilles Caulier
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--- Comment #8 from mr...@mail.ru ---
(In reply to caulier.gilles from comment #1)
> "C:\_\d9b0fe74\build\core\app\utils\digikam_opencv.h(79): fatal error C1083:
> Cannot open include file: opencv2/ml.hpp: No such file or directory,
>
> ==> this error i
https://bugs.kde.org/show_bug.cgi?id=426284
--- Comment #7 from mr...@mail.ru ---
Created attachment 131665
--> https://bugs.kde.org/attachment.cgi?id=131665&action=edit
build log
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--- Comment #6 from mr...@mail.ru ---
That was my fault.
MXE uses Python2 but I ran pip3.
Fixed.
Excuse for troubling.
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--- Comment #5 from caulier.gil...@gmail.com ---
yes i can reproduce here.
this have been reported as upstream to mxe
https://github.com/mxe/mxe/issues/2561
Gilles Caulier
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--- Comment #4 from mr...@mail.ru ---
(In reply to caulier.gilles from comment #3)
> Take a look here :
>
> https://invent.kde.org/graphics/digikam/-/tree/master/project/bundles/mxe
>
> Gilles Caulier
Thank you. But 01-build-mxe.sh fails:
"Failed to b
https://bugs.kde.org/show_bug.cgi?id=426284
--- Comment #3 from caulier.gil...@gmail.com ---
Hi,
We use MXE since a while. We never use Craft, as it's too complicated and share
too much configuration with plenty of different applications.
All the CI from KDE build server has compilation/configur
https://bugs.kde.org/show_bug.cgi?id=426284
--- Comment #2 from mr...@mail.ru ---
Thank you.
How do you build digikam for Windows? Without Craft, or with Craft, anyway.
I also tried cross compilation using MXE and it did not work too, because MXE
missing some KF5 libs.
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caulier.gil...@gmail.com changed:
What|Removed |Added
Version|unspecified |7.1.0
--- Comment #1 from caulier.gil
https://bugs.kde.org/show_bug.cgi?id=426284
caulier.gil...@gmail.com changed:
What|Removed |Added
CC||caulier.gil...@gmail.com
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