https://bugs.kde.org/show_bug.cgi?id=448107

            Bug ID: 448107
           Summary: Pointer for the Edit Shapes tool is a small rectangle
                    of broken lines
           Product: krita
           Version: 5.0.2
          Platform: Microsoft Windows
                OS: Microsoft Windows
            Status: REPORTED
          Severity: normal
          Priority: NOR
         Component: Tools/Vector
          Assignee: krita-bugs-n...@kde.org
          Reporter: chris.k.d.w...@gmail.com
  Target Milestone: ---

SUMMARY

When the Edit Shapes tool is selected, its pointer becomes a small rectangle of
broken lines.  This is the problem.
When the mouse is moved over a line segment, the pointer becomes a hand with
pointed finger which is OK.


STEPS TO REPRODUCE
1. In a vector layer, create a vector object such as a rectangle or bezier
curved object.
2. Select the object and then select the Edit Shapes tool.
3. The pointer shape displayed when the mouse is on the canvas is a small
rectangle of broken lines.

OBSERVED RESULT
Pointer shape displayed when the mouse is on the canvas is a small rectangle of
broken lines.

EXPECTED RESULT
Pointer shape should be some proper shape instead of a pseudo-random bitmap.

SOFTWARE/OS VERSIONS
Windows: 10
macOS: 
Linux/KDE Plasma: 
(available in About System)
KDE Plasma Version: 
KDE Frameworks Version: 
Qt Version: 

ADDITIONAL INFORMATION

Note, this bug was also present in recent 4.4.X versions of Krita.


WARNING: The system information file doesn't exist.File name and location:
C:/Users/chris/AppData/Local/krita-sysinfo.log
------------------------------------

Krita
  Version: 5.0.2

Qt
  Version (compiled): 5.12.12
  Version (loaded): 5.12.12

OS Information
  Build ABI: x86_64-little_endian-llp64
  Build CPU: x86_64
  CPU: x86_64
  Kernel Type: winnt
  Kernel Version: 10.0.19044
  Pretty Productname: Windows 10 (10.0)
  Product Type: windows
  Product Version: 10


OpenGL Info

  Vendor:  "Google Inc." 
  Renderer:  "ANGLE (NVIDIA GeForce MX250 Direct3D11 vs_5_0 ps_5_0)" 
  Version:  "OpenGL ES 3.0 (ANGLE 2.1.0.57ea533f79a7)" 
  Shading language:  "OpenGL ES GLSL ES 3.00 (ANGLE 2.1.0.57ea533f79a7)" 
  Requested format:  QSurfaceFormat(version 3.0, options
QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24,
redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8,
stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer,
swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile 
QSurfaceFormat::CompatibilityProfile) 
  Current format:  QSurfaceFormat(version 3.0, options
QFlags<QSurfaceFormat::FormatOption>(), depthBufferSize 24, redBufferSize 8,
greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8,
samples 0, swapBehavior QSurfaceFormat::DefaultSwapBehavior, swapInterval 0,
colorSpace QSurfaceFormat::DefaultColorSpace, profile 
QSurfaceFormat::NoProfile) 
     Version: 3.0
     Supports deprecated functions false 
     is OpenGL ES: true 
  supportsBufferMapping: true 
  supportsBufferInvalidation: false 
  Extensions: 
     "GL_CHROMIUM_sync_query" 
     "GL_ANGLE_program_cache_control" 
     "GL_NV_pixel_buffer_object" 
     "GL_EXT_disjoint_timer_query" 
     "GL_ANGLE_request_extension" 
     "GL_ANGLE_multiview" 
     "GL_OES_surfaceless_context" 
     "GL_EXT_map_buffer_range" 
     "GL_OES_standard_derivatives" 
     "GL_OES_EGL_image" 
     "GL_ANGLE_texture_usage" 
     "GL_KHR_debug" 
     "GL_OES_packed_depth_stencil" 
     "GL_OES_rgb8_rgba8" 
     "GL_EXT_shader_texture_lod" 
     "GL_ANGLE_texture_compression_dxt5" 
     "GL_OES_texture_half_float_linear" 
     "GL_OES_mapbuffer" 
     "GL_ANGLE_instanced_arrays" 
     "GL_NV_pack_subimage" 
     "GL_OES_texture_float" 
     "GL_EXT_debug_marker" 
     "GL_CHROMIUM_bind_generates_resource" 
     "GL_OES_get_program_binary" 
     "GL_CHROMIUM_bind_uniform_location" 
     "GL_EXT_texture_rg" 
     "GL_ANGLE_client_arrays" 
     "GL_OES_EGL_image_external_essl3" 
     "GL_OES_compressed_ETC1_RGB8_texture" 
     "GL_OES_vertex_array_object" 
     "GL_ANGLE_framebuffer_multisample" 
     "GL_ANGLE_translated_shader_source" 
     "GL_CHROMIUM_copy_compressed_texture" 
     "GL_OES_depth32" 
     "GL_EXT_draw_buffers" 
     "GL_EXT_color_buffer_half_float" 
     "GL_ANGLE_robust_client_memory" 
     "GL_OES_element_index_uint" 
     "GL_ANGLE_framebuffer_blit" 
     "GL_EXT_blend_minmax" 
     "GL_ANGLE_texture_compression_dxt3" 
     "GL_EXT_texture_compression_dxt1" 
     "GL_EXT_texture_compression_s3tc_srgb" 
     "GL_EXT_texture_filter_anisotropic" 
     "GL_OES_EGL_image_external" 
     "GL_OES_texture_float_linear" 
     "GL_CHROMIUM_copy_texture" 
     "GL_EXT_discard_framebuffer" 
     "GL_OES_texture_npot" 
     "GL_EXT_frag_depth" 
     "GL_EXT_occlusion_query_boolean" 
     "GL_EXT_sRGB" 
     "GL_EXT_texture_format_BGRA8888" 
     "GL_EXT_texture_norm16" 
     "GL_EXT_color_buffer_float" 
     "GL_ANGLE_lossy_etc_decode" 
     "GL_CHROMIUM_color_buffer_float_rgb" 
     "GL_EXT_read_format_bgra" 
     "GL_NV_EGL_stream_consumer_external" 
     "GL_ANGLE_pack_reverse_row_order" 
     "" 
     "GL_EXT_unpack_subimage" 
     "GL_OES_texture_half_float" 
     "GL_ANGLE_depth_texture" 
     "GL_EXT_texture_storage" 
     "GL_EXT_robustness" 
     "GL_NV_fence" 
     "GL_CHROMIUM_color_buffer_float_rgba" 

QPA OpenGL Detection Info 
  supportsDesktopGL: true 
  supportsAngleD3D11: true 
  isQtPreferAngle: true 

Hardware Information
 Memory: 15 Gb
 Cores: 8
 Swap: C:/Users/chris/AppData/Local/Temp
--------

WARNING: The Krita usage log file doesn't exist.File name and location:
C:/Users/chris/AppData/Local/krita.log------------------------------------

Krita
  Version: 5.0.2

Qt
  Version (compiled): 5.12.12
  Version (loaded): 5.12.12

OS Information
  Build ABI: x86_64-little_endian-llp64
  Build CPU: x86_64
  CPU: x86_64
  Kernel Type: winnt
  Kernel Version: 10.0.19044
  Pretty Productname: Windows 10 (10.0)
  Product Type: windows
  Product Version: 10


OpenGL Info

  Vendor:  "Google Inc." 
  Renderer:  "ANGLE (NVIDIA GeForce MX250 Direct3D11 vs_5_0 ps_5_0)" 
  Version:  "OpenGL ES 3.0 (ANGLE 2.1.0.57ea533f79a7)" 
  Shading language:  "OpenGL ES GLSL ES 3.00 (ANGLE 2.1.0.57ea533f79a7)" 
  Requested format:  QSurfaceFormat(version 3.0, options
QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24,
redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8,
stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer,
swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile 
QSurfaceFormat::CompatibilityProfile) 
  Current format:  QSurfaceFormat(version 3.0, options
QFlags<QSurfaceFormat::FormatOption>(), depthBufferSize 24, redBufferSize 8,
greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8,
samples 0, swapBehavior QSurfaceFormat::DefaultSwapBehavior, swapInterval 0,
colorSpace QSurfaceFormat::DefaultColorSpace, profile 
QSurfaceFormat::NoProfile) 
     Version: 3.0
     Supports deprecated functions false 
     is OpenGL ES: true 
  supportsBufferMapping: true 
  supportsBufferInvalidation: false 
  Extensions: 
     "GL_CHROMIUM_sync_query" 
     "GL_ANGLE_program_cache_control" 
     "GL_NV_pixel_buffer_object" 
     "GL_EXT_disjoint_timer_query" 
     "GL_ANGLE_request_extension" 
     "GL_ANGLE_multiview" 
     "GL_OES_surfaceless_context" 
     "GL_EXT_map_buffer_range" 
     "GL_OES_standard_derivatives" 
     "GL_OES_EGL_image" 
     "GL_ANGLE_texture_usage" 
     "GL_KHR_debug" 
     "GL_OES_packed_depth_stencil" 
     "GL_OES_rgb8_rgba8" 
     "GL_EXT_shader_texture_lod" 
     "GL_ANGLE_texture_compression_dxt5" 
     "GL_OES_texture_half_float_linear" 
     "GL_OES_mapbuffer" 
     "GL_ANGLE_instanced_arrays" 
     "GL_NV_pack_subimage" 
     "GL_OES_texture_float" 
     "GL_EXT_debug_marker" 
     "GL_CHROMIUM_bind_generates_resource" 
     "GL_OES_get_program_binary" 
     "GL_CHROMIUM_bind_uniform_location" 
     "GL_EXT_texture_rg" 
     "GL_ANGLE_client_arrays" 
     "GL_OES_EGL_image_external_essl3" 
     "GL_OES_compressed_ETC1_RGB8_texture" 
     "GL_OES_vertex_array_object" 
     "GL_ANGLE_framebuffer_multisample" 
     "GL_ANGLE_translated_shader_source" 
     "GL_CHROMIUM_copy_compressed_texture" 
     "GL_OES_depth32" 
     "GL_EXT_draw_buffers" 
     "GL_EXT_color_buffer_half_float" 
     "GL_ANGLE_robust_client_memory" 
     "GL_OES_element_index_uint" 
     "GL_ANGLE_framebuffer_blit" 
     "GL_EXT_blend_minmax" 
     "GL_ANGLE_texture_compression_dxt3" 
     "GL_EXT_texture_compression_dxt1" 
     "GL_EXT_texture_compression_s3tc_srgb" 
     "GL_EXT_texture_filter_anisotropic" 
     "GL_OES_EGL_image_external" 
     "GL_OES_texture_float_linear" 
     "GL_CHROMIUM_copy_texture" 
     "GL_EXT_discard_framebuffer" 
     "GL_OES_texture_npot" 
     "GL_EXT_frag_depth" 
     "GL_EXT_occlusion_query_boolean" 
     "GL_EXT_sRGB" 
     "GL_EXT_texture_format_BGRA8888" 
     "GL_EXT_texture_norm16" 
     "GL_EXT_color_buffer_float" 
     "GL_ANGLE_lossy_etc_decode" 
     "GL_CHROMIUM_color_buffer_float_rgb" 
     "GL_EXT_read_format_bgra" 
     "GL_NV_EGL_stream_consumer_external" 
     "GL_ANGLE_pack_reverse_row_order" 
     "" 
     "GL_EXT_unpack_subimage" 
     "GL_OES_texture_half_float" 
     "GL_ANGLE_depth_texture" 
     "GL_EXT_texture_storage" 
     "GL_EXT_robustness" 
     "GL_NV_fence" 
     "GL_CHROMIUM_color_buffer_float_rgba" 

QPA OpenGL Detection Info 
  supportsDesktopGL: true 
  supportsAngleD3D11: true 
  isQtPreferAngle: true 

Hardware Information
 Memory: 15 Gb
 Cores: 8
 Swap: C:/Users/chris/AppData/Local/Temp

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