https://bugs.kde.org/show_bug.cgi?id=412428

            Bug ID: 412428
           Summary: Automatic "Allow Applications to Block Compositing"
                    seems to not be working
           Product: kwin
           Version: 5.16.90
          Platform: Other
                OS: Linux
            Status: REPORTED
          Severity: normal
          Priority: NOR
         Component: general
          Assignee: kwin-bugs-n...@kde.org
          Reporter: jchevar...@gmail.com
  Target Milestone: ---

I noticed after upgrading to 5.16.90 that automatic suspension of compositing
doesn't appear to be working for me anymore. I was going back to some more
freesync testing, and noticed it wasn't turning on in any game. This included
native games (Talos, SS3, etc), Feral Ports, and Proton games. I know at least
the native/Feral games used to send the flag to turn it off automatically,
which I thought was actually done at the SDL level. I have the settings "Allow
Applications to Block Compositing" ticked off in System Settings. I am not sure
when this actually broke (or if it is supposed to still work).

Steps to reproduce:

1. Open Steam
2. Launch any game in full screen
3. Notice that compositing isn't disabled (and things like Freesync are
blocked)

Reproducible:

Always for me.

Work around:

1) Press  "shift" + "alt" + "f12"
2) Compositor turns off, things like Freesync immediately start working.


Operating System: Arch Linux (kde-unstable enabled, testing disabled)
KDE Plasma Version: 5.16.90
KDE Frameworks Version: 5.62.0
Qt Version: 5.13.1
Kernel Version: 5.3.1-arch1-1-ARCH
OS Type: 64-bit
Processors: 16 × AMD Ryzen 7 3700X 8-Core Processor
Memory: 15.6 GiB of RAM
GPU: NVIDIA  GTX 1070
Driver: 435.21

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