https://bugs.kde.org/show_bug.cgi?id=487780
Zamundaaa changed:
What|Removed |Added
Latest Commit|https://invent.kde.org/plas |https://invent.kde.org/plas
https://bugs.kde.org/show_bug.cgi?id=487780
Zamundaaa changed:
What|Removed |Added
Version Fixed In||6.1.3
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https://bugs.kde.org/show_bug.cgi?id=487780
Zamundaaa changed:
What|Removed |Added
Latest Commit||https://invent.kde.org/plas
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https://bugs.kde.org/show_bug.cgi?id=487780
Bug Janitor Service changed:
What|Removed |Added
Status|CONFIRMED |ASSIGNED
--- Comment #6 from Bug Janitor
https://bugs.kde.org/show_bug.cgi?id=487780
mira...@mirandastreeter.com changed:
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CC||mira...@mirandastreeter.com
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https://bugs.kde.org/show_bug.cgi?id=487780
username changed:
What|Removed |Added
CC||linx.system@gmail.com
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https://bugs.kde.org/show_bug.cgi?id=487780
Nate Graham changed:
What|Removed |Added
CC||n...@kde.org
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his module and use the default
effect settings as packaged by Arch/EndeavourOS. Thanks for looking into this
minor, but still important issue.
From: Zamundaaa
Sent: June 9, 2024 12:42 PM
To: robert.biel...@outlook.com
Subject: [kwin] [Bug 487780] Fullscreen game st
https://bugs.kde.org/show_bug.cgi?id=487780
Zamundaaa changed:
What|Removed |Added
Ever confirmed|0 |1
Resolution|WAITINGFORINFO
https://bugs.kde.org/show_bug.cgi?id=487780
--- Comment #3 from Robert ---
Just following up, I can confirm that after setting the environment variable
KWIN_DRM_NO_DIRECT_SCANOUT=1 and rebooting, there is no stutter present and
everything is perfectly smooth in the same gaming scenario when
] [Bug 487780] Fullscreen game stutter when Plasma receives
notifications.
https://bugs.kde.org/show_bug.cgi?id=487780
Zamundaaa changed:
What|Removed |Added
Status|REPORTED
https://bugs.kde.org/show_bug.cgi?id=487780
Zamundaaa changed:
What|Removed |Added
Status|REPORTED|NEEDSINFO
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