Re: [Kde-games-devel] KPeg (Board Game) moved to KDE Review

2015-07-07 Thread Ronny Yabar Aizcorbe
Hi Albert. If you see in that dialog, you can choose between Original, Branch and Lines. These algorithms affect how the pegs are distributed on the board. I am currently porting KPeg to Qt Quick/QML and creating the classical boards for this game (English, European). I'd hope to finish this

Re: [Kde-games-devel] KPeg (Board Game) moved to KDE Review

2015-07-06 Thread Albert Astals Cid
El Dilluns, 6 de juliol de 2015, a les 08:20:03, Ronny Yabar Aizcorbe va escriure: Hi Albert. If you see in that dialog, you can choose between Original, Branch and Lines. These algorithms affect how the pegs are distributed on the board. I would expect the algorithm setting to be in either

Re: [Kde-games-devel] KPeg (Board Game) moved to KDE Review

2015-07-03 Thread Albert Astals Cid
El Dimecres, 27 de maig de 2015, a les 05:43:02, Ronny Yabar Aizcorbe va escriure: Hi all I was working on improving KPeg, an implementation of the Peg Solitaire Game[0]. The game is designed for one player and consists of pegs on a board with holes, the goal is to remove all pegs from the

Re: [Kde-games-devel] KPeg (Board Game) moved to KDE Review

2015-07-03 Thread Albert Astals Cid
El Dimecres, 27 de maig de 2015, a les 05:43:02, Ronny Yabar Aizcorbe va escriure: Hi all I was working on improving KPeg, an implementation of the Peg Solitaire Game[0]. The game is designed for one player and consists of pegs on a board with holes, the goal is to remove all pegs from the

Re: KPeg (Board Game) moved to KDE Review

2015-06-20 Thread Ronny Yabar Aizcorbe
Am I right that there will be no more KDELibs4-based releases of KPeg? Hi, thanks for your comments. Yes, I recently removed kdelibs4support from KPeg. Cheers Ronny On Mon, Jun 1, 2015 at 4:06 PM, Alexander Potashev aspotas...@gmail.com wrote: Hi Ronny, Please configure the i18n branches

Re: KPeg (Board Game) moved to KDE Review

2015-06-04 Thread Alexander Potashev
2015-06-03 21:35 GMT+03:00 Burkhard Lück lu...@hube-lueck.de: Am Dienstag, 2. Juni 2015, 00:06:04 schrieb Alexander Potashev: Please configure the i18n branches at [1], I guess i18n trunk branch (KF5) should be set up for extraction from branch master. Then you need to ask i18n maintainers in

Re: KPeg (Board Game) moved to KDE Review

2015-06-04 Thread Burkhard Lück
Am Donnerstag, 4. Juni 2015, 09:24:02 schrieb Alexander Potashev: 2015-06-03 21:35 GMT+03:00 Burkhard Lück lu...@hube-lueck.de: Am Dienstag, 2. Juni 2015, 00:06:04 schrieb Alexander Potashev: Please configure the i18n branches at [1], I guess i18n trunk branch (KF5) should be set up for

Re: KPeg (Board Game) moved to KDE Review

2015-06-01 Thread Alexander Potashev
Hi Ronny, Please configure the i18n branches at [1], I guess i18n trunk branch (KF5) should be set up for extraction from branch master. Then you need to ask i18n maintainers in kde-i18n-doc (already in CC) to move the existing translations into trunk/l10n-kf5 so that we don't have to translate

Re: KPeg (Board Game) moved to KDE Review

2015-05-31 Thread Ronny Yabar Aizcorbe
Thanks. It was fixed. Cheers Ronny On Thu, May 28, 2015 at 8:48 AM, Burkhard Lück lu...@hube-lueck.de wrote: Am Mittwoch, 27. Mai 2015, 05:43:02 schrieb Ronny Yabar Aizcorbe: Can you please test the game and/or provide some feedback and make some comments about the request? You use

KPeg (Board Game) moved to KDE Review

2015-05-28 Thread Ronny Yabar Aizcorbe
Hi all I was working on improving KPeg, an implementation of the Peg Solitaire Game[0]. The game is designed for one player and consists of pegs on a board with holes, the goal is to remove all pegs from the board except one. The game was in playground for some years, so I recently requested to

Re: KPeg (Board Game) moved to KDE Review

2015-05-28 Thread Burkhard Lück
Am Mittwoch, 27. Mai 2015, 05:43:02 schrieb Ronny Yabar Aizcorbe: Can you please test the game and/or provide some feedback and make some comments about the request? You use add_definitions(-DTRANSLATION_DOMAIN=kpeg) in CMakeLists.txt instead of KLocalizedString::setApplicationDomain(kpeg); in