Git commit 95f6bcb690dfe494198e5bccc9d1fdc4548d9637 by Burkhard L?ck. Committed on 18/12/2013 at 15:15. Pushed by lueck into branch 'KDE/4.12'.
doc update (cherry picked from commit 3907bc519e3cbe9f7af742695953346f704ce177) backport to 4.12.1 M +15 -11 doc/index.docbook http://commits.kde.org/ksudoku/95f6bcb690dfe494198e5bccc9d1fdc4548d9637 diff --git a/doc/index.docbook b/doc/index.docbook index 2daca2e..679f130 100644 --- a/doc/index.docbook +++ b/doc/index.docbook @@ -2,7 +2,6 @@ <!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.2-Based Variant V1.1//EN" "dtd/kdex.dtd" [ <!ENTITY ksudoku "KSudoku"> <!ENTITY kappname "&ksudoku;"> - <!ENTITY kappversion "1.1"><!--Application version. Use this variable everywhere it's needed.--> <!ENTITY package "kdegames"> <!-- do not change this! --> <!ENTITY % English "INCLUDE" > <!-- change language only here --> <!ENTITY % addindex "IGNORE"> <!-- do not change this! --> @@ -42,12 +41,12 @@ </copyright> <legalnotice>&FDLNotice;</legalnotice> -<date>2013-05-05</date><!-- Date of (re)writing, or update.--> -<releaseinfo>&kappversion; (&kde; 4.11)</releaseinfo><!-- Application version number. Use the variable definitions within header to change this value.--> +<date>2013-12-18</date><!-- Date of (re)writing, or update.--> +<releaseinfo>1.2.1 (&kde; 4.12)</releaseinfo><!-- Application version number. Use the variable definitions within header to change this value.--> <!--Short description of this document. Do not change unless necessary!--> <abstract> - <para>This documentation describes the game of &kappname; version &kappversion;</para> + <para>This documentation describes the game of &kappname;, a logic-based symbol placement puzzle.</para> </abstract> <!--List of relevant keywords--> @@ -360,7 +359,7 @@ </sect1> <!-- This section has to do with menubar. Describe every single entry in order. Use <variablelist> and <varlistentry>. Split the chapter into sections using <sect1(2,3)> for better viewing.--> -<sect1 id="game-menu"><title>The <guimenu>Game</guimenu> Menu</title> +<sect1 id="game-menu"><title>The Game Menu</title> <variablelist> <varlistentry id="game-menu-new"> @@ -401,7 +400,7 @@ <guimenuitem>Print...</guimenuitem> </menuchoice></term> <listitem><para><action>Prints</action> the - current state of the game on a printer of your + current state of a two-dimensional game on a printer of your choice. The block outlines and original puzzle values are printed in black. Other cells, filled-in values and solution values are printed @@ -420,7 +419,7 @@ </variablelist> </sect1> <sect1 id="move-menu"> - <title>The <guimenu>Move</guimenu> Menu</title> + <title>The Move Menu</title> <variablelist> <varlistentry id="move-menu-undo"> <term><menuchoice> @@ -463,7 +462,7 @@ </variablelist> </sect1> <sect1 id="settings-menu"> - <title>The <guimenu>Settings</guimenu> Menu</title> + <title>The Settings Menu</title> <variablelist> <varlistentry id="settings-menu-settings"> <term><menuchoice> @@ -506,11 +505,16 @@ <chapter id="configuration"><title>Game Configuration</title> <!-- do not change this! --> <!--This section describes configuration GUI. If your game is configured using menubar exclusively, please remove this section.--> -<sect1 id="general-options"><title><guilabel>Game</guilabel>Options</title> +<sect1 id="general-options"><title>Game Options</title> <variablelist> <varlistentry> - <term><guilabel>Printing</guilabel></term> - <listitem><para>Toggle the option to print more than one puzzle per page whenever they will fit.</para></listitem> + <term><guilabel>When printing, try to fit more than one puzzle on a page</guilabel></term> + <listitem> + <para>Toggle the option to print more than one puzzle per page whenever they will fit.</para> + <para>If this option is checked, puzzles will be printed when no more will fit on a page + or when &kappname; terminates. Otherwise a puzzle is printed immediately.</para> + <para>Three-dimensional puzzles cannot be printed.</para> + </listitem> </varlistentry> <varlistentry> <term><guilabel>Show Highlights in 2-D puzzles</guilabel></term>