Le 16/05/2018 à 14:16, Camille a écrit :
The compilation went further but stopped on frei0r plugins.
Seems like the checksum for the pkg was missing. I added it manually,
but there is maybe a more subtle way to fix it.
I submitted you a PR for that just in case.
Cheers,
Camille
Hi,
Le 15/05/2018 à 23:14, Vincent Pinon a écrit :
Hello,
I added x265 recently, and built it in my already populated environment, maybe
there is a dependency that needs building first...
The log extract is not sufficient to figure out what's missing, please share
Hello,
I added x265 recently, and built it in my already populated environment, maybe
there is a dependency that needs building first...
The log extract is not sufficient to figure out what's missing, please share
mxe/log/x265_x86_64-w64-mingw32.shared.posix
Thanks
Vincent
Le mercredi 9 mai
Hi Vincent,*,
I tried to follow and format the instructions you provided yesterday on
the wiki [1]but got error when trying to build the x265 package [2]
Could you please have a look at the wiki page and tell me what I'm missing?
Thanks,
Camille
[1]
Hello Jean-Baptiste,
Le 08/05/2018 à 09:00, Jean-Baptiste Mardelle a écrit :
[...]We currently don't have documentation on building for Windows but
several persons (Vincent and Elie) have done work and I think it would
be valuable to document their work.
Vincent builds on linux using the
On 29.04.2018 11:56, Camille wrote:
Hi all,
Hi !
I have updated the wiki page for building Kdenlive :
https://community.kde.org/Kdenlive/Development
I didn't mention building the app on Windows or MacOS, as I couldn't
find any page to link to. Are there any page dedicated to them
Hi all,
I have updated the wiki page for building Kdenlive :
https://community.kde.org/Kdenlive/Development
I didn't mention building the app on Windows or MacOS, as I couldn't
find any page to link to. Are there any page dedicated to them on the wiki?
Thanks,
Camille