Confirming that it’s fixed on the same machine with 550.

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https://bugs.launchpad.net/bugs/2061079

Title:
  GTK-ngl (new default backend) rendering issues with the nvidia 470
  driver

Status in GTK+:
  New
Status in gtk4 package in Ubuntu:
  In Progress
Status in nvidia-graphics-drivers-470 package in Ubuntu:
  Confirmed
Status in nvidia-graphics-drivers-535 package in Ubuntu:
  Invalid
Status in nvidia-graphics-drivers-545 package in Ubuntu:
  Invalid

Bug description:
  With nvidia driver, all GTK4 applications have label rendering issues.

  They are not refresh until passing the cursor over them, giving blank
  windows. The corner are white and not themed. Passing from one app
  scren to another one reproduces the issue.

  gnome-control-center or files, for instance, are blank by default.

  As suggested by seb128, exporting GSK_RENDERER=gl fixes the issue.

  Related upstream bugs and discussions are:
  - https://blog.gtk.org/2024/01/28/new-renderers-for-gtk/
  - https://gitlab.gnome.org/GNOME/gtk/-/issues/6574
  - https://gitlab.gnome.org/GNOME/gtk/-/issues/6411
  - https://gitlab.gnome.org/GNOME/gtk/-/issues/6542

  
  ------------------

  
  $ glxinfo
  name of display: :1
  display: :1  screen: 0
  direct rendering: Yes
  server glx vendor string: NVIDIA Corporation
  server glx version string: 1.4
  server glx extensions:
      GLX_ARB_context_flush_control, GLX_ARB_create_context, 
      GLX_ARB_create_context_no_error, GLX_ARB_create_context_profile, 
      GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float, 
      GLX_ARB_multisample, GLX_EXT_buffer_age, 
      GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile, 
      GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context, GLX_EXT_libglvnd, 
      GLX_EXT_stereo_tree, GLX_EXT_swap_control, GLX_EXT_swap_control_tear, 
      GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, 
      GLX_NV_copy_image, GLX_NV_delay_before_swap, GLX_NV_float_buffer, 
      GLX_NV_multigpu_context, GLX_NV_robustness_video_memory_purge, 
      GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_swap_control, 
      GLX_SGI_video_sync
  client glx vendor string: NVIDIA Corporation
  client glx version string: 1.4
  client glx extensions:
      GLX_ARB_context_flush_control, GLX_ARB_create_context, 
      GLX_ARB_create_context_no_error, GLX_ARB_create_context_profile, 
      GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float, 
      GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_buffer_age, 
      GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile, 
      GLX_EXT_fbconfig_packed_float, GLX_EXT_framebuffer_sRGB, 
      GLX_EXT_import_context, GLX_EXT_stereo_tree, GLX_EXT_swap_control, 
      GLX_EXT_swap_control_tear, GLX_EXT_texture_from_pixmap, 
      GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_NV_copy_buffer, 
      GLX_NV_copy_image, GLX_NV_delay_before_swap, GLX_NV_float_buffer, 
      GLX_NV_multigpu_context, GLX_NV_multisample_coverage, 
      GLX_NV_robustness_video_memory_purge, GLX_NV_swap_group, 
      GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_swap_control, 
      GLX_SGI_video_sync
  GLX version: 1.4
  GLX extensions:
      GLX_ARB_context_flush_control, GLX_ARB_create_context, 
      GLX_ARB_create_context_no_error, GLX_ARB_create_context_profile, 
      GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float, 
      GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_buffer_age, 
      GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile, 
      GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context, GLX_EXT_stereo_tree, 
      GLX_EXT_swap_control, GLX_EXT_swap_control_tear, 
      GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, 
      GLX_NV_copy_image, GLX_NV_delay_before_swap, GLX_NV_float_buffer, 
      GLX_NV_multigpu_context, GLX_NV_robustness_video_memory_purge, 
      GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_swap_control, 
      GLX_SGI_video_sync
  Memory info (GL_NVX_gpu_memory_info):
      Dedicated video memory: 4096 MB
      Total available memory: 4096 MB
      Currently available dedicated video memory: 3041 MB
  OpenGL vendor string: NVIDIA Corporation
  OpenGL renderer string: NVIDIA GeForce GTX 1050/PCIe/SSE2
  OpenGL core profile version string: 4.6.0 NVIDIA 470.239.06
  OpenGL core profile shading language version string: 4.60 NVIDIA
  OpenGL core profile context flags: (none)
  OpenGL core profile profile mask: core profile
  OpenGL core profile extensions:
      GL_AMD_multi_draw_indirect, GL_AMD_seamless_cubemap_per_texture, 
      GL_AMD_vertex_shader_layer, GL_AMD_vertex_shader_viewport_index, 
      GL_ARB_ES2_compatibility, GL_ARB_ES3_1_compatibility, 
      GL_ARB_ES3_2_compatibility, GL_ARB_ES3_compatibility, 
      GL_ARB_arrays_of_arrays, GL_ARB_base_instance, GL_ARB_bindless_texture, 
      GL_ARB_blend_func_extended, GL_ARB_buffer_storage, 
      GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control, 
      GL_ARB_color_buffer_float, GL_ARB_compressed_texture_pixel_storage, 
      GL_ARB_compute_shader, GL_ARB_compute_variable_group_size, 
      GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth, 
      GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_cull_distance, 
      GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, 
      GL_ARB_depth_texture, GL_ARB_derivative_control, 
      GL_ARB_direct_state_access, GL_ARB_draw_buffers, 
      GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex, 
      GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts, 
      GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, 
      GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport, 
      GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, 
      GL_ARB_fragment_shader, GL_ARB_fragment_shader_interlock, 
      GL_ARB_framebuffer_no_attachments, GL_ARB_framebuffer_object, 
      GL_ARB_framebuffer_sRGB, GL_ARB_geometry_shader4, 
      GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv, 
      GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64, 
      GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_imaging, 
      GL_ARB_indirect_parameters, GL_ARB_instanced_arrays, 
      GL_ARB_internalformat_query, GL_ARB_internalformat_query2, 
      GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, 
      GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect, 
      GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, 
      GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile, 
      GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object, 
      GL_ARB_point_parameters, GL_ARB_point_sprite, 
GL_ARB_polygon_offset_clamp, 
      GL_ARB_post_depth_coverage, GL_ARB_program_interface_query, 
      GL_ARB_provoking_vertex, GL_ARB_query_buffer_object, 
      GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness, 
      GL_ARB_sample_locations, GL_ARB_sample_shading, GL_ARB_sampler_objects, 
      GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture, 
      GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counter_ops, 
      GL_ARB_shader_atomic_counters, GL_ARB_shader_ballot, 
      GL_ARB_shader_bit_encoding, GL_ARB_shader_clock, 
      GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote, 
      GL_ARB_shader_image_load_store, GL_ARB_shader_image_size, 
      GL_ARB_shader_objects, GL_ARB_shader_precision, 
      GL_ARB_shader_storage_buffer_object, GL_ARB_shader_subroutine, 
      GL_ARB_shader_texture_image_samples, GL_ARB_shader_texture_lod, 
      GL_ARB_shader_viewport_layer_array, GL_ARB_shading_language_100, 
      GL_ARB_shading_language_420pack, GL_ARB_shading_language_include, 
      GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_sparse_buffer, 
      GL_ARB_sparse_texture, GL_ARB_sparse_texture2, 
      GL_ARB_sparse_texture_clamp, GL_ARB_spirv_extensions, 
      GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_tessellation_shader, 
      GL_ARB_texture_barrier, GL_ARB_texture_border_clamp, 
      GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32, 
      GL_ARB_texture_buffer_range, GL_ARB_texture_compression, 
      GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc, 
      GL_ARB_texture_cube_map, GL_ARB_texture_cube_map_array, 
      GL_ARB_texture_env_add, GL_ARB_texture_env_combine, 
      GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, 
      GL_ARB_texture_filter_anisotropic, GL_ARB_texture_filter_minmax, 
      GL_ARB_texture_float, GL_ARB_texture_gather, 
      GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat, 
      GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, 
      GL_ARB_texture_query_levels, GL_ARB_texture_query_lod, 
      GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, 
      GL_ARB_texture_stencil8, GL_ARB_texture_storage, 
      GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle, 
      GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2, 
      GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced, 
      GL_ARB_transform_feedback_overflow_query, GL_ARB_transpose_matrix, 
      GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, 
      GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit, 
      GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object, 
      GL_ARB_vertex_program, GL_ARB_vertex_shader, 
      GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, 
      GL_ARB_viewport_array, GL_ARB_window_pos, GL_ATI_draw_buffers, 
      GL_ATI_texture_float, GL_ATI_texture_mirror_once, 
      GL_EXTX_framebuffer_mixed_formats, GL_EXT_Cg_shader, GL_EXT_abgr, 
      GL_EXT_bgra, GL_EXT_bindable_uniform, GL_EXT_blend_color, 
      GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, 
      GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, 
      GL_EXT_depth_bounds_test, GL_EXT_direct_state_access, 
      GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements, 
      GL_EXT_fog_coord, GL_EXT_framebuffer_blit, 
GL_EXT_framebuffer_multisample, 
      GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object, 
      GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4, 
      GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4, 
      GL_EXT_import_sync_object, GL_EXT_memory_object, GL_EXT_memory_object_fd, 
      GL_EXT_multi_draw_arrays, GL_EXT_multiview_texture_multisample, 
      GL_EXT_multiview_timer_query, GL_EXT_packed_depth_stencil, 
      GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, 
      GL_EXT_point_parameters, GL_EXT_polygon_offset_clamp, 
      GL_EXT_post_depth_coverage, GL_EXT_provoking_vertex, 
      GL_EXT_raster_multisample, GL_EXT_rescale_normal, GL_EXT_secondary_color, 
      GL_EXT_semaphore, GL_EXT_semaphore_fd, GL_EXT_separate_shader_objects, 
      GL_EXT_separate_specular_color, GL_EXT_shader_image_load_formatted, 
      GL_EXT_shader_image_load_store, GL_EXT_shader_integer_mix, 
      GL_EXT_shadow_funcs, GL_EXT_sparse_texture2, GL_EXT_stencil_two_side, 
      GL_EXT_stencil_wrap, GL_EXT_texture3D, GL_EXT_texture_array, 
      GL_EXT_texture_buffer_object, GL_EXT_texture_compression_dxt1, 
      GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc, 
      GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, 
      GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, 
      GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, 
      GL_EXT_texture_filter_anisotropic, GL_EXT_texture_filter_minmax, 
      GL_EXT_texture_integer, GL_EXT_texture_lod, GL_EXT_texture_lod_bias, 
      GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_sRGB, 
      GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_decode, 
      GL_EXT_texture_shadow_lod, GL_EXT_texture_shared_exponent, 
      GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query, 
      GL_EXT_transform_feedback2, GL_EXT_vertex_array, 
GL_EXT_vertex_array_bgra, 
      GL_EXT_vertex_attrib_64bit, GL_EXT_window_rectangles, 
      GL_EXT_x11_sync_object, GL_IBM_rasterpos_clip, 
      GL_IBM_texture_mirrored_repeat, GL_KHR_blend_equation_advanced, 
      GL_KHR_blend_equation_advanced_coherent, GL_KHR_context_flush_control, 
      GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile, 
      GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness, 
      GL_KHR_shader_subgroup, GL_KTX_buffer_region, 
      GL_NVX_blend_equation_advanced_multi_draw_buffers, 
      GL_NVX_conditional_render, GL_NVX_gpu_memory_info, GL_NVX_nvenc_interop, 
      GL_NVX_progress_fence, GL_NV_ES1_1_compatibility, 
      GL_NV_ES3_1_compatibility, GL_NV_alpha_to_coverage_dither_control, 
      GL_NV_bindless_multi_draw_indirect, 
      GL_NV_bindless_multi_draw_indirect_count, GL_NV_bindless_texture, 
      GL_NV_blend_equation_advanced, GL_NV_blend_equation_advanced_coherent, 
      GL_NV_blend_minmax_factor, GL_NV_blend_square, 
GL_NV_clip_space_w_scaling, 
      GL_NV_command_list, GL_NV_compute_program5, GL_NV_conditional_render, 
      GL_NV_conservative_raster, GL_NV_conservative_raster_dilate, 
      GL_NV_conservative_raster_pre_snap_triangles, GL_NV_copy_depth_to_color, 
      GL_NV_copy_image, GL_NV_depth_buffer_float, GL_NV_depth_clamp, 
      GL_NV_draw_texture, GL_NV_draw_vulkan_image, GL_NV_explicit_multisample, 
      GL_NV_feature_query, GL_NV_fence, GL_NV_fill_rectangle, 
      GL_NV_float_buffer, GL_NV_fog_distance, GL_NV_fragment_coverage_to_color, 
      GL_NV_fragment_program, GL_NV_fragment_program2, 
      GL_NV_fragment_program_option, GL_NV_fragment_shader_interlock, 
      GL_NV_framebuffer_mixed_samples, GL_NV_framebuffer_multisample_coverage, 
      GL_NV_geometry_shader4, GL_NV_geometry_shader_passthrough, 
      GL_NV_gpu_multicast, GL_NV_gpu_program4, GL_NV_gpu_program4_1, 
      GL_NV_gpu_program5, GL_NV_gpu_program5_mem_extended, 
      GL_NV_gpu_program_fp64, GL_NV_gpu_shader5, GL_NV_half_float, 
      GL_NV_internalformat_sample_query, GL_NV_light_max_exponent, 
      GL_NV_memory_attachment, GL_NV_memory_object_sparse, 
      GL_NV_multisample_coverage, GL_NV_multisample_filter_hint, 
      GL_NV_occlusion_query, GL_NV_packed_depth_stencil, 
      GL_NV_parameter_buffer_object, GL_NV_parameter_buffer_object2, 
      GL_NV_path_rendering, GL_NV_path_rendering_shared_edge, 
      GL_NV_pixel_data_range, GL_NV_point_sprite, GL_NV_primitive_restart, 
      GL_NV_query_resource, GL_NV_query_resource_tag, GL_NV_register_combiners, 
      GL_NV_register_combiners2, GL_NV_robustness_video_memory_purge, 
      GL_NV_sample_locations, GL_NV_sample_mask_override_coverage, 
      GL_NV_shader_atomic_counters, GL_NV_shader_atomic_float, 
      GL_NV_shader_atomic_float64, GL_NV_shader_atomic_fp16_vector, 
      GL_NV_shader_atomic_int64, GL_NV_shader_buffer_load, 
      GL_NV_shader_storage_buffer_object, GL_NV_shader_subgroup_partitioned, 
      GL_NV_shader_thread_group, GL_NV_shader_thread_shuffle, 
      GL_NV_stereo_view_rendering, GL_NV_texgen_reflection, 
      GL_NV_texture_barrier, GL_NV_texture_compression_vtc, 
      GL_NV_texture_env_combine4, GL_NV_texture_multisample, 
      GL_NV_texture_rectangle, GL_NV_texture_rectangle_compressed, 
      GL_NV_texture_shader, GL_NV_texture_shader2, GL_NV_texture_shader3, 
      GL_NV_timeline_semaphore, GL_NV_transform_feedback, 
      GL_NV_transform_feedback2, GL_NV_uniform_buffer_unified_memory, 
      GL_NV_vdpau_interop, GL_NV_vdpau_interop2, GL_NV_vertex_array_range, 
      GL_NV_vertex_array_range2, GL_NV_vertex_attrib_integer_64bit, 
      GL_NV_vertex_buffer_unified_memory, GL_NV_vertex_program, 
      GL_NV_vertex_program1_1, GL_NV_vertex_program2, 
      GL_NV_vertex_program2_option, GL_NV_vertex_program3, 
      GL_NV_viewport_array2, GL_NV_viewport_swizzle, GL_OVR_multiview, 
      GL_OVR_multiview2, GL_S3_s3tc, GL_SGIS_generate_mipmap, 
      GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow, 
      GL_SUN_slice_accum

  OpenGL version string: 4.6.0 NVIDIA 470.239.06
  OpenGL shading language version string: 4.60 NVIDIA
  OpenGL context flags: (none)
  OpenGL profile mask: (none)
  OpenGL extensions:
      GL_AMD_multi_draw_indirect, GL_AMD_seamless_cubemap_per_texture, 
      GL_AMD_vertex_shader_layer, GL_AMD_vertex_shader_viewport_index, 
      GL_ARB_ES2_compatibility, GL_ARB_ES3_1_compatibility, 
      GL_ARB_ES3_2_compatibility, GL_ARB_ES3_compatibility, 
      GL_ARB_arrays_of_arrays, GL_ARB_base_instance, GL_ARB_bindless_texture, 
      GL_ARB_blend_func_extended, GL_ARB_buffer_storage, 
      GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control, 
      GL_ARB_color_buffer_float, GL_ARB_compatibility, 
      GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader, 
      GL_ARB_compute_variable_group_size, GL_ARB_conditional_render_inverted, 
      GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_copy_image, 
      GL_ARB_cull_distance, GL_ARB_debug_output, GL_ARB_depth_buffer_float, 
      GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_derivative_control, 
      GL_ARB_direct_state_access, GL_ARB_draw_buffers, 
      GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex, 
      GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts, 
      GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, 
      GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport, 
      GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, 
      GL_ARB_fragment_shader, GL_ARB_fragment_shader_interlock, 
      GL_ARB_framebuffer_no_attachments, GL_ARB_framebuffer_object, 
      GL_ARB_framebuffer_sRGB, GL_ARB_geometry_shader4, 
      GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv, 
      GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64, 
      GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_imaging, 
      GL_ARB_indirect_parameters, GL_ARB_instanced_arrays, 
      GL_ARB_internalformat_query, GL_ARB_internalformat_query2, 
      GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, 
      GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect, 
      GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, 
      GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile, 
      GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object, 
      GL_ARB_point_parameters, GL_ARB_point_sprite, 
GL_ARB_polygon_offset_clamp, 
      GL_ARB_post_depth_coverage, GL_ARB_program_interface_query, 
      GL_ARB_provoking_vertex, GL_ARB_query_buffer_object, 
      GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness, 
      GL_ARB_sample_locations, GL_ARB_sample_shading, GL_ARB_sampler_objects, 
      GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture, 
      GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counter_ops, 
      GL_ARB_shader_atomic_counters, GL_ARB_shader_ballot, 
      GL_ARB_shader_bit_encoding, GL_ARB_shader_clock, 
      GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote, 
      GL_ARB_shader_image_load_store, GL_ARB_shader_image_size, 
      GL_ARB_shader_objects, GL_ARB_shader_precision, 
      GL_ARB_shader_storage_buffer_object, GL_ARB_shader_subroutine, 
      GL_ARB_shader_texture_image_samples, GL_ARB_shader_texture_lod, 
      GL_ARB_shader_viewport_layer_array, GL_ARB_shading_language_100, 
      GL_ARB_shading_language_420pack, GL_ARB_shading_language_include, 
      GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_sparse_buffer, 
      GL_ARB_sparse_texture, GL_ARB_sparse_texture2, 
      GL_ARB_sparse_texture_clamp, GL_ARB_spirv_extensions, 
      GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_tessellation_shader, 
      GL_ARB_texture_barrier, GL_ARB_texture_border_clamp, 
      GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32, 
      GL_ARB_texture_buffer_range, GL_ARB_texture_compression, 
      GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc, 
      GL_ARB_texture_cube_map, GL_ARB_texture_cube_map_array, 
      GL_ARB_texture_env_add, GL_ARB_texture_env_combine, 
      GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, 
      GL_ARB_texture_filter_anisotropic, GL_ARB_texture_filter_minmax, 
      GL_ARB_texture_float, GL_ARB_texture_gather, 
      GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat, 
      GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, 
      GL_ARB_texture_query_levels, GL_ARB_texture_query_lod, 
      GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, 
      GL_ARB_texture_stencil8, GL_ARB_texture_storage, 
      GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle, 
      GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2, 
      GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced, 
      GL_ARB_transform_feedback_overflow_query, GL_ARB_transpose_matrix, 
      GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, 
      GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit, 
      GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object, 
      GL_ARB_vertex_program, GL_ARB_vertex_shader, 
      GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, 
      GL_ARB_viewport_array, GL_ARB_window_pos, GL_ATI_draw_buffers, 
      GL_ATI_texture_float, GL_ATI_texture_mirror_once, 
      GL_EXTX_framebuffer_mixed_formats, GL_EXT_Cg_shader, GL_EXT_abgr, 
      GL_EXT_bgra, GL_EXT_bindable_uniform, GL_EXT_blend_color, 
      GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, 
      GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, 
      GL_EXT_depth_bounds_test, GL_EXT_direct_state_access, 
      GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements, 
      GL_EXT_fog_coord, GL_EXT_framebuffer_blit, 
GL_EXT_framebuffer_multisample, 
      GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object, 
      GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4, 
      GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4, 
      GL_EXT_import_sync_object, GL_EXT_memory_object, GL_EXT_memory_object_fd, 
      GL_EXT_multi_draw_arrays, GL_EXT_multiview_texture_multisample, 
      GL_EXT_multiview_timer_query, GL_EXT_packed_depth_stencil, 
      GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, 
      GL_EXT_point_parameters, GL_EXT_polygon_offset_clamp, 
      GL_EXT_post_depth_coverage, GL_EXT_provoking_vertex, 
      GL_EXT_raster_multisample, GL_EXT_rescale_normal, GL_EXT_secondary_color, 
      GL_EXT_semaphore, GL_EXT_semaphore_fd, GL_EXT_separate_shader_objects, 
      GL_EXT_separate_specular_color, GL_EXT_shader_image_load_formatted, 
      GL_EXT_shader_image_load_store, GL_EXT_shader_integer_mix, 
      GL_EXT_shadow_funcs, GL_EXT_sparse_texture2, GL_EXT_stencil_two_side, 
      GL_EXT_stencil_wrap, GL_EXT_texture3D, GL_EXT_texture_array, 
      GL_EXT_texture_buffer_object, GL_EXT_texture_compression_dxt1, 
      GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc, 
      GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, 
      GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, 
      GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, 
      GL_EXT_texture_filter_anisotropic, GL_EXT_texture_filter_minmax, 
      GL_EXT_texture_integer, GL_EXT_texture_lod, GL_EXT_texture_lod_bias, 
      GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_sRGB, 
      GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_decode, 
      GL_EXT_texture_shadow_lod, GL_EXT_texture_shared_exponent, 
      GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query, 
      GL_EXT_transform_feedback2, GL_EXT_vertex_array, 
GL_EXT_vertex_array_bgra, 
      GL_EXT_vertex_attrib_64bit, GL_EXT_window_rectangles, 
      GL_EXT_x11_sync_object, GL_IBM_rasterpos_clip, 
      GL_IBM_texture_mirrored_repeat, GL_KHR_blend_equation_advanced, 
      GL_KHR_blend_equation_advanced_coherent, GL_KHR_context_flush_control, 
      GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile, 
      GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness, 
      GL_KHR_shader_subgroup, GL_KTX_buffer_region, 
      GL_NVX_blend_equation_advanced_multi_draw_buffers, 
      GL_NVX_conditional_render, GL_NVX_gpu_memory_info, GL_NVX_nvenc_interop, 
      GL_NVX_progress_fence, GL_NV_ES1_1_compatibility, 
      GL_NV_ES3_1_compatibility, GL_NV_alpha_to_coverage_dither_control, 
      GL_NV_bindless_multi_draw_indirect, 
      GL_NV_bindless_multi_draw_indirect_count, GL_NV_bindless_texture, 
      GL_NV_blend_equation_advanced, GL_NV_blend_equation_advanced_coherent, 
      GL_NV_blend_minmax_factor, GL_NV_blend_square, 
GL_NV_clip_space_w_scaling, 
      GL_NV_command_list, GL_NV_compute_program5, GL_NV_conditional_render, 
      GL_NV_conservative_raster, GL_NV_conservative_raster_dilate, 
      GL_NV_conservative_raster_pre_snap_triangles, GL_NV_copy_depth_to_color, 
      GL_NV_copy_image, GL_NV_depth_buffer_float, GL_NV_depth_clamp, 
      GL_NV_draw_texture, GL_NV_draw_vulkan_image, GL_NV_explicit_multisample, 
      GL_NV_feature_query, GL_NV_fence, GL_NV_fill_rectangle, 
      GL_NV_float_buffer, GL_NV_fog_distance, GL_NV_fragment_coverage_to_color, 
      GL_NV_fragment_program, GL_NV_fragment_program2, 
      GL_NV_fragment_program_option, GL_NV_fragment_shader_interlock, 
      GL_NV_framebuffer_mixed_samples, GL_NV_framebuffer_multisample_coverage, 
      GL_NV_geometry_shader4, GL_NV_geometry_shader_passthrough, 
      GL_NV_gpu_multicast, GL_NV_gpu_program4, GL_NV_gpu_program4_1, 
      GL_NV_gpu_program5, GL_NV_gpu_program5_mem_extended, 
      GL_NV_gpu_program_fp64, GL_NV_gpu_shader5, GL_NV_half_float, 
      GL_NV_internalformat_sample_query, GL_NV_light_max_exponent, 
      GL_NV_memory_attachment, GL_NV_memory_object_sparse, 
      GL_NV_multisample_coverage, GL_NV_multisample_filter_hint, 
      GL_NV_occlusion_query, GL_NV_packed_depth_stencil, 
      GL_NV_parameter_buffer_object, GL_NV_parameter_buffer_object2, 
      GL_NV_path_rendering, GL_NV_path_rendering_shared_edge, 
      GL_NV_pixel_data_range, GL_NV_point_sprite, GL_NV_primitive_restart, 
      GL_NV_query_resource, GL_NV_query_resource_tag, GL_NV_register_combiners, 
      GL_NV_register_combiners2, GL_NV_robustness_video_memory_purge, 
      GL_NV_sample_locations, GL_NV_sample_mask_override_coverage, 
      GL_NV_shader_atomic_counters, GL_NV_shader_atomic_float, 
      GL_NV_shader_atomic_float64, GL_NV_shader_atomic_fp16_vector, 
      GL_NV_shader_atomic_int64, GL_NV_shader_buffer_load, 
      GL_NV_shader_storage_buffer_object, GL_NV_shader_subgroup_partitioned, 
      GL_NV_shader_thread_group, GL_NV_shader_thread_shuffle, 
      GL_NV_stereo_view_rendering, GL_NV_texgen_reflection, 
      GL_NV_texture_barrier, GL_NV_texture_compression_vtc, 
      GL_NV_texture_env_combine4, GL_NV_texture_multisample, 
      GL_NV_texture_rectangle, GL_NV_texture_rectangle_compressed, 
      GL_NV_texture_shader, GL_NV_texture_shader2, GL_NV_texture_shader3, 
      GL_NV_timeline_semaphore, GL_NV_transform_feedback, 
      GL_NV_transform_feedback2, GL_NV_uniform_buffer_unified_memory, 
      GL_NV_vdpau_interop, GL_NV_vdpau_interop2, GL_NV_vertex_array_range, 
      GL_NV_vertex_array_range2, GL_NV_vertex_attrib_integer_64bit, 
      GL_NV_vertex_buffer_unified_memory, GL_NV_vertex_program, 
      GL_NV_vertex_program1_1, GL_NV_vertex_program2, 
      GL_NV_vertex_program2_option, GL_NV_vertex_program3, 
      GL_NV_viewport_array2, GL_NV_viewport_swizzle, GL_OVR_multiview, 
      GL_OVR_multiview2, GL_S3_s3tc, GL_SGIS_generate_mipmap, 
      GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow, 
      GL_SUN_slice_accum

  OpenGL ES profile version string: OpenGL ES 3.2 NVIDIA 470.239.06
  OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
  OpenGL ES profile extensions:
      GL_ANDROID_extension_pack_es31a, GL_EXT_EGL_image_external_wrap_modes, 
      GL_EXT_base_instance, GL_EXT_blend_func_extended, GL_EXT_blend_minmax, 
      GL_EXT_buffer_storage, GL_EXT_clear_texture, GL_EXT_clip_control, 
      GL_EXT_clip_cull_distance, GL_EXT_color_buffer_float, 
      GL_EXT_color_buffer_half_float, GL_EXT_compressed_ETC1_RGB8_sub_texture, 
      GL_EXT_conservative_depth, GL_EXT_copy_image, GL_EXT_debug_label, 
      GL_EXT_depth_clamp, GL_EXT_discard_framebuffer, 
      GL_EXT_disjoint_timer_query, GL_EXT_draw_buffers_indexed, 
      GL_EXT_draw_elements_base_vertex, GL_EXT_draw_transform_feedback, 
      GL_EXT_float_blend, GL_EXT_frag_depth, GL_EXT_geometry_point_size, 
      GL_EXT_geometry_shader, GL_EXT_gpu_shader5, GL_EXT_map_buffer_range, 
      GL_EXT_memory_object, GL_EXT_memory_object_fd, 
GL_EXT_multi_draw_indirect, 
      GL_EXT_multisample_compatibility, GL_EXT_multisampled_render_to_texture, 
      GL_EXT_multisampled_render_to_texture2, 
      GL_EXT_multiview_texture_multisample, GL_EXT_multiview_timer_query, 
      GL_EXT_occlusion_query_boolean, GL_EXT_polygon_offset_clamp, 
      GL_EXT_post_depth_coverage, GL_EXT_primitive_bounding_box, 
      GL_EXT_raster_multisample, GL_EXT_render_snorm, GL_EXT_robustness, 
      GL_EXT_sRGB, GL_EXT_sRGB_write_control, GL_EXT_semaphore, 
      GL_EXT_semaphore_fd, GL_EXT_separate_shader_objects, 
      GL_EXT_shader_group_vote, GL_EXT_shader_implicit_conversions, 
      GL_EXT_shader_integer_mix, GL_EXT_shader_io_blocks, 
      GL_EXT_shader_non_constant_global_initializers, 
GL_EXT_shader_texture_lod, 
      GL_EXT_shadow_samplers, GL_EXT_sparse_texture, GL_EXT_sparse_texture2, 
      GL_EXT_tessellation_point_size, GL_EXT_tessellation_shader, 
      GL_EXT_texture_border_clamp, GL_EXT_texture_buffer, 
      GL_EXT_texture_compression_bptc, GL_EXT_texture_compression_dxt1, 
      GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, 
      GL_EXT_texture_cube_map_array, GL_EXT_texture_filter_anisotropic, 
      GL_EXT_texture_filter_minmax, GL_EXT_texture_format_BGRA8888, 
      GL_EXT_texture_mirror_clamp_to_edge, GL_EXT_texture_norm16, 
      GL_EXT_texture_query_lod, GL_EXT_texture_rg, GL_EXT_texture_sRGB_R8, 
      GL_EXT_texture_sRGB_decode, GL_EXT_texture_shadow_lod, 
      GL_EXT_texture_storage, GL_EXT_texture_view, GL_EXT_unpack_subimage, 
      GL_EXT_window_rectangles, GL_KHR_blend_equation_advanced, 
      GL_KHR_blend_equation_advanced_coherent, GL_KHR_context_flush_control, 
      GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile, 
      GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness, 
      GL_KHR_shader_subgroup, GL_KHR_texture_compression_astc_hdr, 
      GL_KHR_texture_compression_astc_ldr, 
      GL_KHR_texture_compression_astc_sliced_3d, 
      GL_NVX_blend_equation_advanced_multi_draw_buffers, GL_NV_bgr, 
      GL_NV_bindless_texture, GL_NV_blend_equation_advanced, 
      GL_NV_blend_equation_advanced_coherent, GL_NV_blend_minmax_factor, 
      GL_NV_clip_space_w_scaling, GL_NV_conditional_render, 
      GL_NV_conservative_raster, GL_NV_conservative_raster_pre_snap_triangles, 
      GL_NV_copy_buffer, GL_NV_copy_image, GL_NV_draw_buffers, 
      GL_NV_draw_instanced, GL_NV_draw_texture, GL_NV_draw_vulkan_image, 
      GL_NV_explicit_attrib_location, GL_NV_fbo_color_attachments, 
      GL_NV_fill_rectangle, GL_NV_fragment_coverage_to_color, 
      GL_NV_fragment_shader_interlock, GL_NV_framebuffer_blit, 
      GL_NV_framebuffer_mixed_samples, GL_NV_framebuffer_multisample, 
      GL_NV_generate_mipmap_sRGB, GL_NV_geometry_shader_passthrough, 
      GL_NV_gpu_shader5, GL_NV_image_formats, GL_NV_instanced_arrays, 
      GL_NV_internalformat_sample_query, GL_NV_memory_attachment, 
      GL_NV_memory_object_sparse, GL_NV_non_square_matrices, 
      GL_NV_occlusion_query_samples, GL_NV_pack_subimage, GL_NV_packed_float, 
      GL_NV_packed_float_linear, GL_NV_path_rendering, 
      GL_NV_path_rendering_shared_edge, GL_NV_pixel_buffer_object, 
      GL_NV_polygon_mode, GL_NV_read_buffer, GL_NV_read_depth, 
      GL_NV_read_depth_stencil, GL_NV_read_stencil, GL_NV_sRGB_formats, 
      GL_NV_sample_locations, GL_NV_sample_mask_override_coverage, 
      GL_NV_shader_atomic_fp16_vector, 
GL_NV_shader_noperspective_interpolation, 
      GL_NV_shader_subgroup_partitioned, GL_NV_shadow_samplers_array, 
      GL_NV_shadow_samplers_cube, GL_NV_stereo_view_rendering, 
      GL_NV_texture_array, GL_NV_texture_barrier, GL_NV_texture_border_clamp, 
      GL_NV_texture_compression_latc, GL_NV_texture_compression_s3tc, 
      GL_NV_texture_compression_s3tc_update, GL_NV_timeline_semaphore, 
      GL_NV_timer_query, GL_NV_viewport_array, GL_NV_viewport_array2, 
      GL_NV_viewport_swizzle, GL_OES_compressed_ETC1_RGB8_texture, 
      GL_OES_copy_image, GL_OES_depth24, GL_OES_depth32, GL_OES_depth_texture, 
      GL_OES_depth_texture_cube_map, GL_OES_draw_buffers_indexed, 
      GL_OES_draw_elements_base_vertex, GL_OES_element_index_uint, 
      GL_OES_fbo_render_mipmap, GL_OES_geometry_point_size, 
      GL_OES_geometry_shader, GL_OES_get_program_binary, GL_OES_gpu_shader5, 
      GL_OES_mapbuffer, GL_OES_packed_depth_stencil, 
      GL_OES_primitive_bounding_box, GL_OES_rgb8_rgba8, GL_OES_sample_shading, 
      GL_OES_sample_variables, GL_OES_shader_image_atomic, 
      GL_OES_shader_io_blocks, GL_OES_shader_multisample_interpolation, 
      GL_OES_standard_derivatives, GL_OES_tessellation_point_size, 
      GL_OES_tessellation_shader, GL_OES_texture_border_clamp, 
      GL_OES_texture_buffer, GL_OES_texture_cube_map_array, 
      GL_OES_texture_float, GL_OES_texture_float_linear, 
      GL_OES_texture_half_float, GL_OES_texture_half_float_linear, 
      GL_OES_texture_npot, GL_OES_texture_stencil8, 
      GL_OES_texture_storage_multisample_2d_array, GL_OES_texture_view, 
      GL_OES_vertex_array_object, GL_OES_vertex_half_float, 
      GL_OES_viewport_array, GL_OVR_multiview, GL_OVR_multiview2, 
      GL_OVR_multiview_multisampled_render_to_texture

  132 GLX Visuals

  ProblemType: Bug
  DistroRelease: Ubuntu 24.04
  Package: libgtk-4-1 4.14.1+ds-0ubuntu2
  ProcVersionSignature: Ubuntu 6.8.0-11.11-generic 6.8.0-rc4
  Uname: Linux 6.8.0-11-generic x86_64
  NonfreeKernelModules: nvidia_modeset nvidia zfs
  ApportVersion: 2.28.0-0ubuntu1
  Architecture: amd64
  CasperMD5CheckResult: unknown
  CurrentDesktop: ubuntu:GNOME
  Date: Fri Apr 12 09:47:05 2024
  InstallationDate: Installed on 2020-04-24 (1449 days ago)
  InstallationMedia: Ubuntu 20.04 LTS "Focal Fossa" - Release amd64 (20200423)
  ProcEnviron:
   LANG=fr_FR.UTF-8
   PATH=(custom, no user)
   SHELL=/bin/bash
   TERM=xterm-256color
   XDG_RUNTIME_DIR=<set>
  SourcePackage: gtk4
  UpgradeStatus: No upgrade log present (probably fresh install)

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