Since there were talking about it in the list...
Minimum annulus size :D just got a board rejected for that :(
Quite easy to check, actually!
Another thing I'd like to see is detecting those 'artifact joints'
sometimes made when dragging or routing... I sometimes see 0 length
segments (or very
As for the layer number issue, as I already said, you're free to search
and replace it to int. I'll do it personally if you like it.
Thank you for that offer. Since you were aware of my concern about
LAYER_NUM ahead of
your commit, and the fact that I do not view that enum as helpful,
On Mon, Apr 22, 2013 at 08:01:15AM -0500, Dick Hollenbeck wrote:
Lorenso, you were the only person consulted on this one. Some amount of work
was expended
by you.
The consultative decision process is described here:
On Fri, Apr 19, 2013 at 9:17 PM, jp charras jp.char...@wanadoo.fr wrote:
Another think... what does the ki in kicad stand for???
No special meaning.
after a small brain storming, a friend of mine suggest me kicad.
Now all I need to know is how to say it! KeeCad or KeyeCad?
Mitch.
On Mon, Apr 22, 2013 at 09:27:39PM +0800, Mitch Davis wrote:
Now all I need to know is how to say it! KeeCad or KeyeCad?
In Italy it's kee-kad :D
--
Lorenzo Marcantonio
Logos Srl
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Yep, I understand. It is difficult. Thank-you for all your effort so
far, you've put a tremendous amount of work into this project already!
I see this as a nice stepping stone for those people anyway.
Building this project in Linux is a joy - it basically just builds
with no issues. Now
Dick, thanks for working on that task!,
I tried, but I suppose I don't have permissions,
I remember to have done something like this (for a real project) in the past:
http://www.mybloggertricks.com/2012/01/how-to-host-files-on-google-code-for.html
May be because of this misbehaviors
On 04/22/2013 10:17 AM, Miguel Angel Ajo wrote:
Dick, thanks for working on that task!,
I tried, but I suppose I don't have permissions,
I remember to have done something like this (for a real project) in the
past:
can you try on miguelan...@nbee.es ?, it's a google account.
Miguel Angel Ajo
http://www.nbee.es (http://www.nbee.es/)
+34911407752
skype: ajoajoajo
On Monday, 22 de April de 2013 at 17:37, Dick Hollenbeck wrote:
On 04/22/2013 10:17 AM, Miguel Angel Ajo wrote:
Dick, thanks for working
OK you should have rights now as owner.
On 04/22/2013 10:38 AM, Miguel Angel Ajo wrote:
can you try on miguelan...@nbee.es ?, it's a google account.
Miguel Angel Ajo
http://www.nbee.es http://www.nbee.es/
+34911407752
skype: ajoajoajo
On Monday, 22 de April de 2013 at 17:37, Dick
Miguel,
Now in the downloads tab, rather than in the administer tab, I see the New
download button.
Maybe you did something, or I did not read carefully enough.
It seems I am back on track now.
Thanks for your offer to help.
Dick
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Yep, I understand. It is difficult. Thank-you for all your effort so
far, you've put a tremendous amount of work into this project already!
I see this as a nice stepping stone for those people anyway.
Building this project in Linux is a joy - it basically just builds
with no issues. Now
On Mon, Apr 22, 2013 at 06:07:28PM +0200, Maciej Suminski wrote:
Now the work is going to focus on speeding up OpenGL renderer, by
means of caching rendered items. It should especially improve render
speed for polygons, as right now they are tessellated every frame
and that takes a lot of
Yep, I understand. It is difficult. Thank-you for all your effort so
far, you've put a tremendous amount of work into this project already!
I see this as a nice stepping stone for those people anyway.
Building this project in Linux is a joy - it basically just builds
with no issues. Now
Logo uploaded!! :),I tuned it a little to make more horizontally-compact, but it looks the same, anyway,it's your artwork, if you want it uncompacted I'll attach both of them here
Miguel Angel Ajohttp://www.nbee.es+34911407752skype: ajoajoajo
On 04/22/2013 04:02 PM, Miguel Angel Ajo wrote:
Logo uploaded!! :),
You da man!
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