[Kicad-developers] can't find kicad.pro

2014-07-26 Thread Jake
Hi, I'm running kicad (2014-05-31 BZR 4902)-product on MacOS from a build I downloaded and i'm having a serious problem. It's been working fine for a while, i have made boards and done some work with it. But i was never able to create a new project, either blank or from a template. It alwa

Re: [Kicad-developers] issue with sscanf %lf vs %f

2014-07-26 Thread Dick Hollenbeck
On 07/26/2014 03:36 PM, Mário Luzeiro wrote: >> Line 50 of 3d-viewer/3d_struct.h shows that the recipient data item is >> double. >> Could it be somebody changed line 50 from: double x, y, z; > > yes, myself :S sorry, I've now fixed it myself. > > I changed S3D_VERTEX to glm::vec3 so I can use

Re: [Kicad-developers] issue with sscanf %lf vs %f

2014-07-26 Thread Mário Luzeiro
> Line 50 of 3d-viewer/3d_struct.h shows that the recipient data item is double. > Could it be somebody changed line 50 from: double x, y, z; yes, myself :S sorry, I've now fixed it myself. I changed S3D_VERTEX to glm::vec3 so I can use the glm library functionalities. Do you have in mind any o

Re: [Kicad-developers] issue with sscanf %lf vs %f

2014-07-26 Thread Dick Hollenbeck
On 07/26/2014 02:53 PM, Mário Luzeiro wrote: > Hi all, > > I notice that in my system, I have problems parsing data with actual %lf > notation that kicad is using. > I got warnings about it when it is building, complaining that it is expecting > a double but it is parsing to float. Line 50 of

[Kicad-developers] issue with sscanf %lf vs %f

2014-07-26 Thread Mário Luzeiro
Hi all, I notice that in my system, I have problems parsing data with actual %lf notation that kicad is using. I got warnings about it when it is building, complaining that it is expecting a double but it is parsing to float. So far, I only find this issue in pcbnew/legacy_plugin.cpp load3D fun

Re: [Kicad-developers] Getting involved with KiCad Development

2014-07-26 Thread Carl Poirier
Hi Eric, There is also lots of work to do on the libraries. We have a library convention here (the TODO parts in it are about to be added), that's been published, but we still need to refactor all the libraries to go